Grave of the Fireflies
Afrika 1944 #24
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(Attacker)
Germany
(Attacker)
Italy
|
vs |
Britain
(Defender)
|
|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Afrika 1944 |
Historicity |
Alt-History |
Date |
1944-11-01 |
Start Time |
00:00 |
Turn Count |
24 |
Visibility |
Night |
Counters |
22 |
Net Morale |
0 |
Net Initiative |
2 |
Maps |
2: 84, 85 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
213 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Not every tank battle in Morocco featured hundreds of machines on each side. Smaller, equally intense battles could have just as great an impact on the outcome of the campaign. After the fall of Rabat, a British armored task force sought to interfere with the Axis withdrawal. They did not expect the retreating column to be able to strike back quite so effectively.
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Conclusion
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A close-range, brutal fight resulted in the loss of about half of the tanks on either side as well as almost all of the hapless Moroccan infantry. The retreating Germans gave only scant assistance to their Italian allies, and even less to those allies’ colonial henchmen. Even so, all of the Axis divisions reached the new defensive line in north-western Morocco almost intact, even as new formations crossed the Mediterranean to assist in a counter-offensive.
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Additional Notes
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Maps from Conquest of Ethiopia are the same as those from Africa Orientale Italiana, and thus may be used in there place.
Italian units appearing in Africa Orientale Italiana also appear in Conquest of Ethiopia, Afrika Korps and Desert Rats. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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Italy Order of Battle
Regio Corpo di Truppe Coloniali |
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1 Errata Item |
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The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:
5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.
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