Rabat Run
Afrika 1944 #20
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(Defender)
Italy
|
vs |
Britain
(Attacker)
|
|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Afrika 1944 |
Historicity |
Alt-History |
Date |
1944-10-22 |
Start Time |
08:00 |
Turn Count |
24 |
Visibility |
Day |
Counters |
136 |
Net Morale |
1 |
Net Initiative |
2 |
Maps |
2: 89, 91 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
244 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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The Axis command blocked the coastal road leading from Casablanca to the capital of Rabat with an Italian infantry division, supported by Moroccan colonial troops. The Italians had been liberally supplied with anti-tank weapons, but only those of Italian manufacture. They would have to suffice against the modern new tanks of the re-fitted British armoured regiments.
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Conclusion
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The Italian North African divisional tables of organization emphasized automatic weapons and anti-tank capability, assigning heavy machine guns and 47mm anti-tank guns at the company level. That gave them a great deal of firepower, but the 47mm gun could not stop the heavily-armored Churchill infantry tanks and the defense against them would depend on the very capable 90mm anti-aircraft guns.
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Additional Notes
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Most Italian units appearing in Africa Orientale Italiana also appear in Afrika Korps.
The Italian 90mm guns are also in the Desert Rats counter mix.
Maps from Conquest of Ethiopia are the same as those from Africa Orientale Italiana, and thus may be used in there place. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
- Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
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Italy Order of Battle
Regio Corpo di Truppe Coloniali |
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