The Mother of All Battles Afrika 1944 #18 |
||
---|---|---|
(Attacker)
Germany
(Attacker) Italy |
vs |
Britain
(Attacker)
United States (Attacker) |
Formations Involved |
---|
|
Overall Rating, 2 votes |
---|
4
|
Scenario Rank: --- of 940 |
Parent Game | Afrika 1944 |
---|---|
Historicity | Alt-History |
Date | 1944-10-17 |
Start Time | 06:00 |
Turn Count | 48 |
Visibility | Day |
Counters | 432 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 76, 77, 78, 79, 84, 85, 86, 87, 88, 89, 90, 91 |
Layout Dimensions | 168 x 86 cm 66 x 34 in |
Play Bounty | 333 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
---|
Inflict Enemy Casualties |
Meeting Engagement |
Road Control |
Urban Assault |
Conditions |
---|
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
---|---|
An Army at Dawn | Maps + Counters |
Afrika 1944 | Base Game |
Africa Orientale Italiana | Maps + Counters |
Elsenborn Ridge | Counters |
Liberation 1944 | Counters |
Spearhead Division | Counters |
Introduction |
---|
As the Spearhead Division drove into the foothills of the Atlas Mountains on its way to Meknes, the Afrika Korps’s 15th Panzer Division came forward to stop them. The Axis command had already summoned the Italian 132nd “Ariete” Armored Division to turn south-east and join in the defense against the American tanks. A large tank battle resulted. |
Conclusion |
---|
Hundreds of burning wrecks marked the battlefield, and as the sun settled into the Atlantic Ocean the Spearhead Division’s assault had been blunted despite the aid of a British tank brigade. The Axis brought both numbers and tank quality to the battlefield, and that resulted in a crushing defeat for the Americans’ best armored formation. The struggle for Morocco would not be resolved easily. |
Additional Notes |
---|
Italian units appearing in Africa Orientale Italiana also appear in Afrika Korps. The Italian P26/40 and Semovente 90 are also in the Desert Rats counter mix. Maps from Conquest of Ethiopia are the same as those from Africa Orientale Italiana, and thus may be used in there place. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
9 Errata Items | |
---|---|
The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
|
|
The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
|
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
|
Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
|
|
One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter. (Shad
on 2010 Dec 15)
|
|
The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
|
Afrika 1944 #18 - The Mother of All Battles | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
This scenario lived up to its name, 12 maps and 432 counters, you could play this scenario with up to 6 players. The US forces held their own for the first quarter of the game, they were able to occupy favorable defensive terrain, especially for their armored infantry. Their armor on the south road took a beating from the German Lions (PzIVHs), Tigers and Panthers but they held their own forcing the Germans to their front to regroup. Meanwhile the Italian reinforcements arrived out flanking the American northern positions per the setup rules, it was at this time the German Kampfgruppe along the north road launched their attack, they had waited till the slow moving Tigers got into position, but the Axis attack was uncoordinated, the Italians hit the Americans first with a brief but intense armor battle pitting M26s and Jumbos against the improved Italian armor that included a platoon of Tiger IIs. Then the cavalry arrived, elements of a UK armored brigade caught the surviving Italian armor on the flank, the Firefly's helped redress the situation, but their Shermans died a quick once the German Lions, Tigers and Panthers arrived to help their Italian allies. The Allies scraped together their remaining armor to try and keep the northern road in their control, but the Axis armored forces were just too strong, too many Tigers and Panthers. The Axis managed to control two of the VCs for a minor victory. |
||||||||||||
0 Comments |