Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Beaches of Tejita
Afrika 1944 #6
(Defender) Germany vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Af44006
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Afrika 1944
Historicity Alt-History
Date 1944-04-06
Start Time 06:00
Turn Count 20
Visibility Day
Counters 86
Net Morale 0
Net Initiative 1
Maps 1: 81
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 173
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Airfield Control
Inflict Enemy Casualties
Conditions
Naval Bombardment
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Afrika 1944 Base Game
Elsenborn Ridge Counters
Saipan 1944 Maps + Counters
Introduction

On the south-western coast of Tenerife, a small Marine landing force would target a German-built airfield. Aerial reconnaissance showed only a small defending force in place to protect the installation. With cruisers and destroyers providing offshore gunfire and carrier planes overhead, the Marines expected to quickly deal with the second-line garrison troops.

Conclusion

Aided by overwhelming firepower, the Marines steadily overcame the German paratroopers who fought tenaciously for every entrenchment and had to be winkled out with liberal use of flamethrowers. The German island command had not intended to use its small airborne element in the defensive role, hoping to hold them at the airfield for a sudden surprise deployment elsewhere.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Germany Order of Battle
Luftwaffe
United States Order of Battle
Marine Corps
Navy

Display Errata (2)

2 Errata Items
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 1466

The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.

(JayTownsend on 2015 Dec 26)

Display AARs (1)

Crashing the beach party
Author scrane
Method Solo
Victor United States
Play Date 2023-02-04
Language English
Scenario Af44006

This was a reasonably fast scenario featuring an amphibious landing by a battalion of Marines supported with LVT tanks against a weaker force of German Fallschirmjager defending an airfield just behind the beaches. The Germans deployed in entrenched strongpoints surrounding the airfield on the beach side, with an 88 overlooking the area from a hill and a 75mm ATG positioned to sweep the seas.

The Marines landed in 3 closely-spaced company strength waves at the far left of the battlefield, an area that featured some ground behind the beach on which the Marines could form up and make a more organized attack toward the objective. The German ATG only managed to sink 1 platoon of LVTs and Marines before it was taken out by naval aircraft. The Marines quickly overcame some paratroopers in a town just behind the beach, then organized two main assaults at the entrenchments guarding the airfield to the west and south. While the Marines sustained some casualties in the approach, their assaults were devastatingly effective at reducing then eliminating the German strongpoints.

The German 88s were suppressed throughout the action by naval bombardment, but never eliminated. The gunners eventually ran off when the weight of metal became too much for them. With that threat eliminated, Marines and LVT tanks carried out the final assault on the paras dug in at the airfield, securing a victory in under three hours.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.273 seconds.