Beaches of Radazul Afrika 1944 #1 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 2 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Afrika 1944 |
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Historicity | Alt-History |
Date | 1944-04-01 |
Start Time | 08:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 116 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 80, 81 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 186 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Amphibious Landing |
Inflict Enemy Casualties |
Beach Control |
Conditions |
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Entrenchments |
Minefields |
Naval Bombardment |
Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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An Army at Dawn | Counters |
Afrika 1944 | Base Game |
Saipan 1944 | Maps + Counters |
Introduction |
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The Americans came ashore on Tenerife south-west of the capital of Santa Cruz and its vital airfield. American battleships and cruisers softened up the defenses first with a heavy bombardment, while carrier planes struck targets further inland and covered the invasion fleet from enemy air attack. The German defenders, already isolated by an Allied naval blockade, had expected an attack for weeks. |
Conclusion |
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The Marines carried the day, securing their beachhead against strong opposition backed by heavy artillery support. The Germans had expected a landing by the Allies, but had not been prepared for the mobility the Marines gained from their amphibious tractors or the overwhelming firepower of the Marine rifle platoons. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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A little disappointed | ||||||||||||
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This is very similar to the first scenario of Saipan 1944, but I didn't enjoy it as much. I think there is too much German artillery, it's out of proportion to the artillery allocation in every other PG scenario I've played. Since this is a purely hypothetical battle, this is a design choice and I think it hurts the scenario. In my play, the Marines got ashore quickly at one end of the beach, quite far from where the German's were concentrated around the town. The first 2-3 game hours were devoted to overrunning the German entrenched outposts. Then the Marines concentrated for a massive push against the town. Casualties were lighter once the Germans stopped targeting their artillery on Marine stacks adjacent to their own forces, which had resulted in some significant friendly fire losses. In the end the Marines achieved their objective with moderate casualties. |
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