Hunnish Horde Aachen 1944 #10 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 3rd Panzergrenadier Division | |
Germany | 506th Heavy Panzer Battalion | |
United States | 1st "Big Red One" Infantry Division | |
United States | 634th Tank Destroyer Battalion |
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Overall Rating, 3 votes |
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4.33
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Scenario Rank: --- of 940 |
Parent Game | Aachen 1944 |
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Historicity | Historical |
Date | 1944-10-14 |
Start Time | 11:00 |
Turn Count | 26 |
Visibility | Day |
Counters | 206 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 4: 22, 23, 24, 25 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 205 |
AAR Bounty | 159 |
Total Plays | 3 |
Total AARs | 3 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Rural Assault |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Aachen 1944 | Base Game |
Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Road to Berlin | Counters |
Introduction |
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Third Panzergrenadier Division had spent the last two weeks resting and absorbing replacements, and was now rated as fit for limited offensive action. This made them the strongest formation in 7th Army, which ordered them to use all available resources to reach Aachen as soon as possible. |
Conclusion |
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Gen. Model attacked late in the morning to achieve tactical surprise, and it worked. By 1300 two companies of the 16th Infantry Regiment had been overrun, and they radioed the situation was critical. But as was often the case just when the Germans were on the verge of success, massed American artillery fire and the arrival of American fighter bombers turned German thoughts from reaching Aachen to merely surviving. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0. (plloyd1010
on 2022 Apr 28)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter. (Shad
on 2010 Dec 15)
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Genghis Would Have Been Proud | ||||||||||||
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This is a damage control scenario for the US. They are severely outnumbered and cannot hope to hold forward positions until their reinforcements arrive, as they are too few also. The US chose unwisely though, going for a forward defense to try and slow the Germans down until air and more OBA arrive later, with the small infantry and armor reinforcement. The Germans merely went around the strongpoints, allowing units behind the spearheads to engage them. The German tidal wave overwhelmed several US positions and were ready to meet the US reinforcements. The US units were badly mauled and could not hold the either east/west road. The Germans exited over 50steps and held both roads for the win. |
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0 Comments |
Large formations without luck or initiative | ||||||||||||
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This is the largest of the Aachen scenarios, a massive German presence, 45 Grens, 13 HMG's, Stugs and Tigers too. The Americans have a large amount too but are over shadowed by the German division sized formation. The Americans get reinforcements of OBA and aircraft halfway through and this can be very bad for the Germans. But the worse problem in my game was the Fog of War. Starting on turn 9 the average number of activations was 18 per turn compared to the need for 36 to 40 to move all the German units. This paralyzed 1/3 of the German units and caused the German attack to stall. This allowed the American reinforcements to arrive with the German units only halfway across the board. American artillery and aircraft then took control destroying 14 German steps with OBA factors of 42,42 and 36. To the Germans credit they were able to clear the road for 1 and 1/2 boards but by the time they reached this point there was a string of disrupted and demoralized units struggling to regain good order. German Tigers were able to capture a town but it was too little to late. The Americans win a Major victory. In playing this one I recorded the unit kills to see what the spread of losses were. Most were by OBA 42 steps, direct fire was next with 18, assaults 15, double demoralized 8 and aircraft 5, bombardment 2. The scenario was a good one, if you are looking for a large scenario. I believe the victory conditions are well balanced and historical. In my play the FoW rolls shortened the game and gave the Americans the win. It would be an interesting one to play if FoW is not as big a factor. |
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0 Comments |
Reinforcements? Who needs them | ||||||||||||
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This big scenario has a large German combined arms assault force try to push through a smaller American force to clear roads and exit the map towards the besieged city of Aachan. As most PG vets will no clearing roads is one of the harder VC's to obtain and this with the US OBDA and to a lesser extent air power make this scenario a very difficult one for the Germans to win. Aware of this I decided to just try and go for a minor victory for the Germans by trying to clear just one road and exiting 35 steps, it was almost certain that the US force would take enough steps to meet their minor victory conditions but I thought a tie would at least be a good result for the Germans. I sent one force of German GREN mounted on Half tracks and STUG to flank the main US forces and begin to exit units asap, the main thrust went down the Northern road while a much smaller road went along the southern road to pin US forces. Initially the attack went well despite losing the German CO to a stray US shell on GT3, US forces were pushed back and casualties were about even at this stage, a US TD ambush on the leading Tiger II platoon failed miserably and led to the compete destruction of the 634th Tank destroyer Battalion. After two hours of battled the acting German commander was feeling quietly confident, funnily so was the US commander who had managed to conduct a reasonable good fighting withdrawal and had managed to reinforce the threatened northern sector with units facing the southern German thrust. He also knew he had reinforcements on the way, air support and increased artillery support promised to him. By now German units had reached the MLR of the American forces and were getting bogged down in assaults against dug in and determined US INF & MG. Although the promised reinforcements failed to arrive for the Amercians (GT 9 onward requiring a 5 or 6 to arrive these laggards eventually arrived on GT 23)the increased artillery support was slowing the German advance to a crawl and units went to ground (ie Dis or Dem results) after being shelled. With the main thrust stymied the German commander looked to the southern diversionary attack to succeed in clearing that road but to no avail as the US OBDA just switched targets to stall that move. When the US reinforcements finally arrived it was obvious that the German attack had failed and orders were given to withdraw back to the start line. Very tough on for the Germans to win however great fun in trying to manoeuvre such a large force without any logjams. This is my sort of scenario big and meaty and with different problems for both sides. The US player has to maintain a force while under extreme pressure from the German units and hope his artillery will do the job for him. In retrospect the German units which exited early would have been more use staying on the board though i'm not sure they would have swung the game. Highly recommended if you like the bigger scenarios and are not overly concerned who wins. |
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0 Comments |