The Unflappable Colonel McDowell Aachen 1944 #5 |
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(Attacker) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 246th Volksgrenadier Division | |
Germany | 49th Infantry Division | |
Germany | von Fritschen Schnelles Regiment | |
United States | 30th "Old Hickory" Infantry Division | |
United States | 743rd Tank Battalion | |
United States | 823rd Tank Destroyer Battalion |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Aachen 1944 |
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Historicity | Historical |
Date | 1944-10-08 |
Start Time | 09:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 90 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 4: 22, 23, 24, 25 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 173 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Aachen 1944 | Base Game |
Elsenborn Ridge | Maps + Counters |
Introduction |
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The American attack on Alsdorf ripped a two-mile-wide hole in the German defenses, so on the night after the attack every German man and machine available was assembled to close the hole. With the morning mist lingering just long enough for them to get close to American lines, the Germans felt luck was on their side. |
Conclusion |
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The Germans encountered no substantial resistance until reaching Alsdorf. There they encountered Col. S.T. McDowell, his staff, communications personnel and (as is common in all armies) some malingerers. When his headquarters was attacked by armor from two sides, his company commanders called asking whether they should break off their attack on Mariadorf and come to his aid. He told them to handle their problem and he would handle his. The Germans were finally driven from Alsdorf, but McDowell's battalion suffered heavy casualties in their failed effort at Mariadorf. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Two separate battles | ||||||||||||
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I had a little bit of time and decided to finish up a battle I have had on the table for over a month. I played this one solo. The scenario has the Germans and the Americans attacking on one side and defending on the other sides of the boards. The victory conditions are slightly favored for the Americans as they just need to destroy 15 German steps while the Germans need to get control over American defended crossroads and towns. The forces are balanced with a strong German infantry force facing a mix of American units. OBA is slightly in the favor of the Americans but the morale and initiative are roughly equal. Overall it is equal forces. The setup has the Americans holding the crossroads on board 22. They defend with dugin infantry at the crossroads as well as forward east of the fields. On board 24 the Americans are setup in the light woods and western ridge of board 24. The Germans hold the towns on board 23 and the main infantry force on board 25 in the woods. The Germans advance in the north and overrun the Americans in foxholes to the east of the fields. While in the south the Americans advance and overrun the Germans defending the town in 23/403. This gives the Americans an advantage as they now have more towns than the Germans. To the north, the Americans flee back into the fields and the Germans pursue fighting all the way. Never able to recover the advance company is eventually destroyed by the Germans, but not before the Germans take several losses. To the north of the fields on board 22 the VG tries to push their way to the crossroads, they make it but cannot hold as they disrupt and demoralize quickly. The Germans going out of the fields help to stabilize the VG's. To the south of the fields the Germans move a Stug and infantry company to flank the Americans, but OBA fire and long range HMG fire slow the advance. The bigger problem for the Germans is the 3in AT gun holding the crossroads. Powerful enough to stop the Stugs they must be destroyed before the Stugs proceed. German OBA target the 3in AT guns and eventually demoralizing the gun. The Stug proceeds, but an Americans infantry platoon charges the Stugs and destroys a step and demoralizing the remnants. This stops the southern German advance and forces the other Germans to just concentrate on the crossroads and trying to advance on the town is out of the question. In the end the Germans capture the crossroads but fail to get more towns than the Americans. The Americans kill 15 steps to win a minor victory. All in all the scenarios was a good one, the Germans have a tough fight while the Americans just need to destroy steps. Germans can do it but they will need some luck. Everything else is balanced and can vary each play. |
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