Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Ride to Odessa
Armata Romana #13
(Attacker) Romania vs Soviet Union (Attacker)
Formations Involved
Romania 1st Cavalry Brigade
Soviet Union 88th Tank Battalion
Soviet Union 95th Rifle Division
Display
Balance:



Overall balance chart for ARom013
Total
Side 1 4
Draw 0
Side 2 0
Overall Rating, 4 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Armata Romana
Historicity Historical
Date 1941-08-06
Start Time 10:00
Turn Count 12
Visibility Day
Counters 48
Net Morale 1
Net Initiative 2
Maps 2: 4, 6
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 157
AAR Bounty 165
Total Plays 4
Total AARs 2
Battle Types
Ambush
Exit the Battle Area
Inflict Enemy Casualties
Conditions
Randomly-drawn Aircraft
Reinforcements
Scenario Requirements & Playability
Armata Romana Base Game
Fire in the Steppe Maps + Counters
Introduction

The newly created Soviet Coastal Army's commander, G.P. Sofronov, ordered its troops to fall back into the Odessa perimeter on 5 August. Probing cautiously ahead of the advancing Romanian V Corps, Romanian cavalry encountered Sofronov's rear guard and attacked rather than allowing the Soviets to move away unmolested.

Conclusion

The Romanians caught the Soviets emerging from a wooded area in column formation and fell upon them quickly. Ninety-fifth Rifle Division was a well-trained unit that had fought well in Bessarabia and would do so again in the Odessa lines, but taken by surprise they could not form adequate defenses and were routed before the tank unit could mount an effective rescue.

Additional Notes

This scenario is a revision of Eastern Front Deluxe, Scenario 56 "Fade to Black" and is playable with pieces & maps from Eastern Front Deluxe.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Romania Order of Battle
Armata Română
  • Foot
  • Mechanized
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (1)

1 Errata Item
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (2)

Armata Romana, scenario #13: Ride to Odessa
Author JayTownsend
Method Solo
Victor Romania
Play Date 2018-11-15
Language English
Scenario ARom013

Armata Romana, scenario #13: Ride to Odessa

Nice to get the early war Romanians back on the playing table and it is fun to play these odd unit matchup as well. First let me state and it was confirmed, that the (three more) is a typo by the Soviet leaders.

This scenario catches the soviets rear guard troops retreating easting but the advancing or probing Romanian recon in force is trying to cut off these disarray Soviet troops. The Romanian Cavalry, motorcycle troops and Platoon of R-1 tank racing on map 4 and both cut-off the Soviets escape route and attack them, strung-out on east-west road.

The Soviets made the mistake of trying to advance instead of just circling the wagons and fighting it out until the BT-7 tank reinforcements showed up. The Romanian air-force showed up too many times for the Soviets to handle the Romanian Cavalry and Motorcycle troops hammer away at the lower morale and mostly reduced Soviet troops with artillery types mixed in.

The Soviets were suffering a lot when their Armor finally showed up and went after the weak Romanian R-1 tanks to score some points but in the chase lost two steps to a Romanian cavalry charge with two platoons and rolling a two on the dice, getting a +1 modifier in the assault for a cavalry charge and another +1 in the assault for a have higher morale, and another +1 for having a leader. The other four steps of BT-7 tanks did manager to dispatch both Romanian R-1 steps and one Romanian Leader that was wondering around after recovering from a demoralization early. In the Infantry battles the Soviets lost almost seven to one in these engagements.

Final score was the Romanians 14 point and the Soviets 7 points, for a Romanian victory! The Soviets exited zero units off the east edge of the map from the 95th Rifle Division and lost seven Infantry steps, one 37mm AA steps, two BT-7 steps and one Leader, and the Tank and leader steps are worth two points each. While the Romanians lost only one cavalry step, two R-1 tank steps and one leader step worth two points each.

It was a fun, fast playing scenario! If I had it to do over again I would have pulled back as the Soviet player and forgotten to try exiting units off the east edge and made the Romanians come to me until my armor arrived.

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#13 Ride to Odessa
Author Juiceman
Method Solo
Victor Romania
Play Date 2021-12-01
Language English
Scenario ARom013

The Romanians split their forces in two, with the motorcycle company supported by a cavalry squadron attacking the Soviet column from the west and the rest of the cavalry attacking from the east.

First thing the Soviets did was unlimber their towed weapons to provide fire support and AA protection should enemy aircraft make an appearance. The battle did not start off well for the Romanians as the eastern force lost four steps of cavalry with nothing to show for it in return, except frustration, but revenge was close at hand as the motorcycle company overran the Soviet towed weapons in the rear of the Soviet formation.

The tide was turning towards the Romanians when the Soviet armor reinforcements arrived that helped redress the situation, with five turns left, the only hope at this point for the Soviets was to try and get as many steps as possible off the map by using the BT tank company to cover their infantry’s retreat.

Keys to victory for the Romanians was the motorcycle company lead by a 10-0-1 Locotenent and two squadrons of cavalry lead by two other Locotenents, a 9-1-0 & 9-0-1, which used their mobility to get into blocking positions, denying the Soviets the victory points for units exited off the map. This scenario went down to the wire, with only 2 victory points separating the opposing forces, with the Armata Romana coming out on top.

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