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Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Crossed Sabers
Armata Romana #4
(Attacker) Romania vs Soviet Union (Defender)
Formations Involved
Romania 11th Infantry Division
Romania 7th Cavalry Brigade
Soviet Union 9th Cavalry Division
Display
Balance:



Overall balance chart for ARom004
Total
Side 1 2
Draw 0
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Armata Romana
Historicity Historical
Date 1941-07-07
Start Time 08:00
Turn Count 24
Visibility Day
Counters 65
Net Morale 0
Net Initiative 1
Maps 2: 3, 5
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 165
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Rural Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Armata Romana Base Game
Fire in the Steppe Maps + Counters
Introduction

Romanian attempts to force the Cornesti Massif and open the road to Kishinev ran into an elite Soviet formation, the 2nd Cavalry Corps. With the infantry blocked by the Soviet horsemen, the Romanian high command fed one of their own elite formations into the fight.

Conclusion

The Romanian brigade launched a spirited attack, but failed to dislodge the Soviet riders from their positions. Cavalry squadrons charged and counter-charged in scenes reminiscent of the Crimean War, but at the end of the day the situation remained about the same.

Additional Notes

This scenario is a revision of Eastern Front Deluxe, Scenario 32 "Red Steel: Crossed Sabers" and is playable with pieces & maps from Eastern Front Deluxe.

Romanian trucks and wagons are available at Avalanche Press, in the Daily Content archives. The article Moving the Armata Romana links to a pdf download, and contains suggestions for creating the counters.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Romania Order of Battle
Armata Română
  • Mechanized
  • Motorized
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

#4 Crossed Sabers
Author Juiceman
Method Solo
Victor Romania
Play Date 2022-07-01
Language English
Scenario ARom004

Rated this scenario a 2 due to Special Rule #4 that states “the 11th Infantry Division may not enter Board 5.” Then there are the victory conditions, the Armata has to clear the Soviet units from within 3 hexes of the road, the Soviets win if they reduce Armata initiative to zero but if neither side wins the Soviets win. During the battle there was no incentive for the Soviets to enter board #3, they are outnumbered 2-1 and on the defensive, the dug-in Soviets did take a toll of the Romanian forces and reduce their initiative to 1 but the Romanians were able to clear the road. The Romanian 11th Infantry did not come into play at all.

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