Fontana Alba Armata Romana #1 |
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(Attacker) Romania | vs | Soviet Union (Defender) |
Formations Involved | ||
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Romania | 2nd Calarasi Regiment | |
Soviet Union | 164th Rifle Regiment |
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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 940 |
Parent Game | Armata Romana |
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Historicity | Historical |
Date | 1941-06-22 |
Start Time | 06:00 |
Turn Count | 26 |
Visibility | Day |
Counters | 64 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 4, 7 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 166 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Urban Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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Armata Romana | Base Game |
Fire in the Steppe | Maps + Counters |
Introduction |
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On Romania's northern flank, the understrength 3rd Army faced the much stronger Soviet 12th Army. Even though the Red Army's Gen. P. G. Ponedelin and his staff faced extreme danger from German flanking attacks, they responded sharply when the Romanians advanced into their former province of Northern Bucovina. Despite German condescension, and the fact that Romania had yet to declare war, both sides proved very willing to spill blood over "national" territory. |
Conclusion |
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The Romanian cavalrymen took the village of Fontana Alba in the morning, meeting 8th Cavalry Brigade's objectives. But around noon the Soviets counterattacked in force and drove them back out. The Red Army in this sector put up spirited resistance, but eventually had to pull back due to defeats elsewhere. |
Additional Notes |
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This scenario is a revision of Eastern Front Deluxe, scenario 3 "Fontana Alba" and is playable with pieces & maps from Eastern Front Deluxe. Romanian wagons are available at Avalanche Press, in the Daily Content archives. The article Moving the Armata Romana links to a pdf download, and contains suggestions for creating the counters. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Another town fight! | ||||||||||||
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The Russians deployed defending their river border but it was defended thinly and the Russian Commander didn't think it would hold long. The next stage was an orderly retreat toward the town with the Romanians in hot pursuit. The calvary won the race to the town. Well, most of it anyway. The rest of the scenario was the Russians holding on until the reinforcements could come up. Once the reinforcements were in play, the Romanians were forced to retreat into the town for a last ditch "holdout". The Romanians held out long enough for the draw. |
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