Acqua Gap
Africa Orientale Italiana #43
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(Defender)
Italy
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vs |
Britain
(Attacker)
India
(Attacker)
|
|
|
Total |
Side 1 |
0 |
Draw |
1 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
1 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 1 vote |
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Scenario Rank:
--- of 940 |
Parent Game |
Africa Orientale Italiana |
Historicity |
Historical |
Date |
1941-02-07 |
Start Time |
18:00 |
Turn Count |
40 |
Visibility |
Night |
Counters |
146 |
Net Morale |
0 |
Net Initiative |
1 |
Maps |
3: 84, 90, 91 |
Layout Dimensions |
84 x 43 cm 33 x 17 in |
Play Bounty |
203 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
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To the east of Mount Dorogorodoc, a lowland known as Acqua Gap separated Mount Falestoh and Mount Zelale. Brig. Gen. Orlando Lorenzini held the area with two colonial battalions backed by a mortar company. One of his battalions had endured a number of desertions, leading the British staff of 4th Indian Division to assume that all of his troops suffered from low morale. But none of the Eritrean askaris from Lorenzini’s 2nd Colonial Infantry Brigade had as yet gone over to the enemy.
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Conclusion
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The initial Indian attacks made some progress, but Lorenzini, the “Lion of the Desert,” inspired his Eritreans to hold even as the Ethiopians conscripted into his other battalion melted away. Italian colonial cavalry cut off the Indian lead battalion and the Rajputs had to fight their way back to their lines. The Italian commander at Keren, Lt. Gen. Luigi Frusci, had dispatched two more battalions for a night-time counter-attack but the enemy had been driven out of their penetration by the time the fresh troops arrived.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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Italy Order of Battle
Regio Corpo di Truppe Coloniali |
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1 Errata Item |
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.
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