Flight from Cheru
Africa Orientale Italiana #29
|
(Defender)
Italy
|
vs |
Britain
(Attacker)
India
(Attacker)
|
|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 1 vote |
|
Scenario Rank:
--- of 940 |
Parent Game |
Africa Orientale Italiana |
Historicity |
Historical |
Date |
1941-01-22 |
Start Time |
22:00 |
Turn Count |
30 |
Visibility |
Night |
Counters |
56 |
Net Morale |
2 |
Net Initiative |
2 |
Maps |
2: 84, 85 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
171 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
|
Though they had held Cheru Pass against much stronger opposition, the Italian 41st Colonial Infantry Brigade found itself in danger of encirclement when 10th Indian Infantry Brigade reached Bahar and cut off road communications with division headquarters in Agordat. The brigade set out to re-join its division with no semblance of road discipline and no plan for what would happen when they encountered the enemy.
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Conclusion
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The Italians suffered heavy casualties and lost over 700 prisoners of war including the brigade commander and his staff. But some of the troops did manage to fight their way past the Indian roadblock, to spread their panic to the troops gathering to defend Agordat to the east of Bahar. Many of the irregular Bande infiltrated their way past without detection by the Indian patrols.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
- APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
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Italy Order of Battle
Regio Corpo di Truppe Coloniali |
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