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Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Amhara Cavalleria
Africa Orientale Italiana #27
(Attacker) Italy vs Britain (Defender)
India (Defender)
Formations Involved
Display
Balance:



Overall balance chart for AOIt027
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
4
Scenario Rank: --- of 1095
Parent Game Africa Orientale Italiana
Historicity Historical
Date 1941-01-21
Start Time 05:30
Turn Count 8
Visibility Day & Night
Counters 25
Net Morale 0
Net Initiative 1
Maps 1: 91
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 143
AAR Bounty 163
Total Plays 2
Total AARs 2
Battle Types
Inflict Enemy Casualties
Rear Guard
Conditions
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Africa Orientale Italiana Base Game
Introduction

With Indian troops following closely on their heels, the Italians deployed their irregular cavalry to slow them down. Lt. Amadeo Guillet led out a force of Amhara horsemen for a dawn attack on Gazelle Force’s attached artillery. The Italian colonials had no artillery support and apparently no mission but to delay the enemy advance.

Conclusion

Guillet survived this attack to write a book about his adventures, but apparently most of his command did not. Many aspects of his story seem suspect, though the Indian Official History of the campaign does note an attack by 60 enemy cavalrymen, not the hundreds of horsemen plus additional fighters on foot Guillet placed under his own command in his telling. Guillet also claimed the enemy included Matilda tanks, spinning a dramatic tale of his friend’s heroic death in charging one on horseback while tossing grenades, but the Matilda tanks deployed later at Agordat had not yet reached the front at this time. In both versions the attack failed to destroy the British guns, and though Guillet claimed that he had delayed the advance the attack on Cheru Pass went off the next day as scheduled.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
  • Towed
India Order of Battle
Army
  • Foot
  • Motorized
Italy Order of Battle
Regio Corpo di Truppe Coloniali
Regio Esercito
  • Leader

Display Errata (1)

1 Errata Item
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)

Display AARs (2)

Step on the gas
Author mlapanzer (Italy)
Method VASSAL
Victor Italy
Participants Blackcloud6 (AAR)
Play Date 2026-01-23
Language English
Scenario AOIt027

No finesse here as the Italians. The Indians and Brits have to much firepower to try to finesse this attack. I used my foot troops to screen the cavalry to charge the gun. Pick a gun and go after it hard. gave it a 5 because it is my first PG victory.

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Charge!
Author Blackcloud6 (Britain, India)
Method VASSAL
Victor Italy
Participants mlapanzer (AAR)
Play Date 2026-01-23
Language English
Scenario AOIt027

A fun quick play scenario. Played it against MLaPanzer. I was the Indians/Brits, and he was the Italians/Somalis. The Italian force came on staying just out of visibility and then set up for a charge. They got hammered but enough cavalry got into a hex with gun. Two assault turns later, the gun crew broke and ran and it was over. But this one was actually close and could have gone either way.

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