Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Africa Orientale Italiana

Africa Orientale Italiana boxcover
AP Series Panzer Grenadier
Designers Bennighof,
Ward
Game Type Standalone
Format Boxed
Release Date 2019-01
Availability In Print
Scenarios 43
Counters 660
Counter Type Die-cut
Maps 8
Tour Veterans
Africa Orientale Italiana Tour of Duty Ribbon
Overall Rating, 91 votes
5
4
3
2
1
3.56
Standalone Rank: 17 of 39
Popularity: Ownership & Activity
Status Owned by 8% Played by 4% AAR'd by 3% Medaled by 1%
Rank 93rd of 168 72nd of 156 83rd of 153 77th of 94
Display
Balance:



Overall balance chart for Africa Orientale Italiana
Total
Side 1 34
Draw 9
Side 2 49
box back

War in East Africa

In January 1941, British Empire forces began a two-pronged invasion of Italian East Africa, the fascist-ruled colonies on the Horn of Africa. Britain had known only defeat up until this moment, but after a grueling 11-month campaign the Empire had its first victory.

Africa Orientale Italiana is a complete Panzer Grenadier game based on these battles: the Italian conquest of Somaliland and British re-conquest, the campaign in Eritrea including the bloody Battle of Keren, the South Africa invasion of Somaliland and much more. There are 43 scenarios based on these battles, organized into six "battle games" that allow you to play the scenarios in sequence toward your army's operational goals.

box back map map map map map map map map

Display Scenario List (43)


Display Order of Battle

Britain Order of Battle
Army
  • Motorized
Gurkha Order of Battle
Army
  • Foot
India Order of Battle
Army
  • Motorized
  • Towed
Italy Order of Battle
Regio Corpo di Truppe Coloniali
Regio Esercito
South Africa Order of Battle
Army
  • Mechanized
  • Motorized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Errata (9)

9 Errata Items
Errata item for dxdavieau

Scenario #38, shouldn't North be to the right in the board set up?

(dxdavieau on 2019 Oct 02)
Scen 3

The victory conditions talk about town hexes on Board 88. There are no town hexes on this board, only villages and presumably those are the hexes to which the victory conditions apply.

(J6A on 2022 Aug 15)
Scen 12

Setup calls for an IT 77mm; not included in AII counter mix

(TFGA73 on 2019 Sep 05)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 853

The Mk VIb in Road to Dunkirk were printed with a movement factor of 5. The piece should have a movement of 9.

(plloyd1010 on 2024 Aug 15)
Overall balance chart for 827

This is an armored car.

(Shad on 2010 Dec 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 101

The L3/35 with ID# 1505 has the incorrect movement factor printed on it. The movement factor should be 7, not 8.

(plloyd1010 on 2014 Nov 24)

Display Nations (5)

Nations at War - Scenario Appearance Percentages
Italy
100%
Italy
Britain
93%
Britain
India
53%
India
South Africa
21%
South Africa
Gurkha
2%
Gurkha

Display Battle Types (15)


Display Conditions (11)

Errors? Omissions? Report them!
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