Consternation Army Group South Ukraine #6 |
||
---|---|---|
(Attacker)
Germany
(Defender) Romania |
vs | Soviet Union (Attacker) |
Formations Involved | ||
---|---|---|
Germany | Grossdeutschland Division | |
Romania | 1st "Royal" Guards Infantry Division | |
Soviet Union | 14th Guards Heavy Tank Regiment | |
Soviet Union | 27th Guards Tank Brigade | |
Soviet Union | 81st Guards Rifle Division |
|
Overall Rating, 3 votes |
---|
4
|
Scenario Rank: --- of 940 |
Parent Game | Army Group South Ukraine |
---|---|
Historicity | Historical |
Date | 1944-04-27 |
Start Time | 06:15 |
Turn Count | 24 |
Visibility | Day |
Counters | 150 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 3: 16, 22, 25 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 184 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
---|
Road Control |
Urban Assault |
Conditions |
---|
Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
---|---|
Army Group South Ukraine | Base Game |
Eastern Front | Counters |
Elsenborn Ridge | Maps |
Red Warriors | Counters |
Road to Berlin | Maps + Counters |
Introduction |
---|
Yesterday, 2nd Ukrainian Front lost a great deal of their assembly area in front of Targu Frumos to an Axis spoiling attack. As the start date for the renewed offensive was fast approaching, Gen. Ivan Konev decided it would be more efficient to reclaim the lost ground than modify his plans. Swaying his judgment was a successful counterattack launched late yesterday in the Dumbravita region. Eager to regain the village, he decided to unleash his secret weapon. |
Conclusion |
---|
Despite their claims of destroying the Romanian battalion defending Dubravita only after begging it to surrender, it was the Soviets who attacked first. Fierce fighting ensued and when a small battle group from Grossdeutschland arrived to engage the powerful JS-2, it tipped the balance in the Axis favor. the indecisive fighting would continue for another day but all the talk was of the new Soviet tank appearing this far south. While scoffing at the two-piece ammunition is used, requests quickly went up the chain of command for heavier anti-tank weapons. |
Additional Notes |
---|
There were no Romanian wagons in the PG universe when this game was released. Players may either substitute German wagons or download the the DIY counters for Romanian transport from Avalanche Press. The German 50mm anti-tank gun, German lieutenant and a associated wagon should be considered Romanian. Players owning broken Axis or playing the scenario with Vassal should consider replacing the German counters with their Romanian counterparts. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
8 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
|
Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
|
|
The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
|
|
One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter. (Shad
on 2010 Dec 15)
|
|
All Guards JS-IIs should have AT fire values of 8-8. (Shad
on 2010 Dec 15)
|
|
Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
Army Group South Ukraine, scenario #6: Consternation | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
I was needing some Eastern Front action so I picked a nice looking scenario from the Army Group South Ukraine supplement. It pits the Romanians and Germans against the Soviet Guard Units in the spring of 1944. Both sides have a nice mix of unit types but the Soviets have about a two to one advantage in Infantry type units, as they are the attacking force as far as victory objectives. The Romanian start defending setup on map 16 with great terrain advantage on this map with the hills and town hexes and they have a few German units and more German reinforcements entering on turn one with armor. The Soviet setup their small battle-group on map 25 with two more groups of reinforcement entering on turn one as well in two different areas of the map. The Soviets must be the aggressor to win this but the Germans need to move units over from map 22 to map 16 to help the Romanians, so there is no sitting back for either side. As the Soviets, I rushed my units forward from map 25 to map 16 trying to get some advantage against the Romanians in those town and hill hexes before they are reinforcement by more Germans with armor. So the Soviet push the mass of their infantry forward, as both sides have only a little off and on board artillery. They also send all their T-34/76a’s & T34-/76b’s around the south of the town on map 16 and their monster JS-2’s north of the town, trying to head off the German armor. The Germans engage the T-34 A & B types with the PzV’s and PzIVE’s and Push their Tigers north the engage the JS2’s and both types are a pretty equal matchup. Map 16 turns into the boiling point of this battle. To the South the Germans get the upper hand blowing away most of the T-34’s with the loss of a step of Panther tanks and both steps of the weaker PzIVE’s but in the north the JS-2’s had the better terrain and positioning and knocked out all of the Tigers for a change with just the loss of one step of JS-2’s. In the Middle the hordes of Soviet Infantry are finally able to fight their way through the Romanian and Germans infantry but at a pretty large price, as fighting uphill against dug-in enemy infantry or infantry embedded in buildings starts to take a toll. The Axis are force to give up control of map 16 but not the town hexes on map 22 where they regroup to form another weak defensive line but with only 24 turns the Soviet are short on time to regroup to take their final town objectives on map 22. The remaining Panther tanks and JS-2’s battle in out a little more with both sides taking a few losses but in the end the Soviets fell a little short and the Romanians receive a minor victory for Soviet step losses. Very fun scenario to play! A large puzzle to try and solve for sure. I still need to learn better strategies for both sides in this scenario. Remember, the Soviets have armor efficiency in this scenario as well as the Germans, which I almost forgot on the first couple of turns. You will need playing piece from Road to Berlin and Red Warriors for the Germans & the Soviets and the Romanians from the Eastern Front and maps from Elsenborn Ridge and Road to Berlin but it is well worth the effort as this was a very enjoyable scenario to play, win or lose. |
||||||||||||
0 Comments |
Soviet steam hammer fails to crack nut | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
This scenario has Russian guards units trying to clear a road and town hexes of both Romanian units and German reinforcements. The German reinforcements managed to support the Romanians and managed to get a Tiger, ENG and some halftracks which the Soviet forces could not shift by GT end. The VC's are tough for the Soviets in as much as they have to suffer less step losses to avoid an Axis major victory. |
||||||||||||
0 Comments |