Not as Planned Army Group South Ukraine #5 |
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(Defender)
Germany
(Defender) Romania |
vs | Soviet Union (Attacker) |
Formations Involved | ||
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Romania | 6th Infantry Division | |
Soviet Union | 42nd Guards Rifle Division | |
Soviet Union | 5th Guards Cavalry Group |
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Overall Rating, 4 votes |
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3.75
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Scenario Rank: --- of 940 |
Parent Game | Army Group South Ukraine |
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Historicity | Historical |
Date | 1944-05-02 |
Start Time | 05:30 |
Turn Count | 16 |
Visibility | Day |
Counters | 79 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 6 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 151 |
AAR Bounty | 159 |
Total Plays | 4 |
Total AARs | 3 |
Battle Types |
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Road Control |
Rural Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Army Group South Ukraine | Base Game |
Eastern Front | Maps + Counters |
Red Warriors | Counters |
Road to Berlin | Counters |
Introduction |
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As dawn approached, the nerves of the defending Romanian soldiers were stretched to the breaking point. All of the previous day they had been maintained at readiness to repel the expected Soviet onslaught. Having dominated the preliminaries the Red Army made their move. |
Conclusion |
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While the main effort would be made farther to the east, an easy time was expected against the Romanians. This turned out to be false, as the hardened guardsmen were unable to penetrate the defenses at all. This raised the question as to how hard the attack was pressed, as casualties were very light. |
Additional Notes |
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There were no Romanian wagons in the PG universe when this game was released. Players may either substitute German wagons or download the the DIY counters for Romanian transport from Avalanche Press. The German 50mm anti-tank gun, German lieutenant and a associated wagon should be considered Romanian. Players owning broken Axis or playing the scenario with Vassal should consider replacing the German counters with their Romanian counterparts. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Murphy’s Law | ||||||||||||
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The Romanians set up in wood hexes to take advantage of cover and used it to slow the Soviets down. This worked, and forced the Soviets to attack the flanks, which went against the Romanians favor, as their flanks were not that strong to begin with. The Romanians manages to reinforce their left, but the right was overrun. The German AT platoon was destroyed early. The Romanians had the other AT guns on the left flank. This allowed to Soviets to use their l9ne T-34 platoon to help overrun the right and clear the lane north-south. A hard fought Soviet victory. |
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0 Comments |
Almost exactly as planned | ||||||||||||
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This scenario has a Romanian force of mainly ING backed by some A/T guns defending a single board width against stronger Soviet forces with better OBA and a solitary tank platoon in support. The Soviet of objectives are to clear the east -west road and have a 3 hex corridor running North to South also clear of Romanian troops. The Soviet attack heads south and using massed HMG platoons and smoke to cover the advance easily break through the initial defence line of the Romanians, by GT6 things are looking very rosy for the Red Army. However as the Russian troops make their was through the woods on board 6 they are unable to catch the fleeing Romanians and time is ticking away ominously quickly. The Romanians manage to from a second line along the edge of the southern wood and as units get dispersed in the thick forest the Soviet attack is losing cohesion. Then a lucky artillery strike hits the Soviet command structure and the Commanding Officer is eliminated (Col 800 rolls a 12 on a rally) could this be the turning point of this battle. Actually know none of the other Soviet officers are in remotest bit concerned and carry on regardless. The final attacks go in and although the Romanian troops try to avoid been pinned by assault they are unsuccessful apart from a reduced INF and a Lt 700 who have a chance to advance onto the road and secure a very unlikely win. However the Red Army artillery leap into action and although with a very strong chance of causing Friendly fire casualties fire at the impudent Romanians and wipe them out (Double 1 rolled on the 30 Bombardment column). Game over. If somebody had said at the end of GT6 this scenario would go down to the wire and the Axis forces would have had a chance to win I would have been very sceptical however so it proved. A one mapper with the end in doubt till the last turn. Excellent fun Excellent scenario. |
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0 Comments |
Ivan Rolls |
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The Romanians set up on the northern edge of the tree line with an unobstructed view of the empty ground to the north. The Soviets entered on the eastern half of the northern edge in order to reduce the number of Romanian troops that could fire on them during their advance. Accurate Romanian fire saw the Soviets lose four steps in their approach to the woods. Once the Soviets reached the woodline they began to overwhelm the Romanian defenders. Half way into the game the Soviets had lost only two more steps while the Romanians had lost a dozen. The Soviets had cleared a three row north-south corridor to gain a minor victory and were working on making sure no Romanian units could approach the east-west road. The last turns of the game were spent seeing if the Romanians could get a unit onto the east-west road to prevent a Soviet major victory. In the end they couldn't and the Soviets romped to an easy victory. Not a bad scenario solitaire, but appears to be a real struggle for the Axis player. |
0 Comments |