Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Black Day of the Finnish Army
Arctic Front #17
(Defender) Finland vs Soviet Union (Attacker)
Formations Involved
Finland 1st Infantry Division
Soviet Union 46th Rifle Division
Display
Balance:



Overall balance chart for AFro017
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Arctic Front
Historicity Historical
Date 1944-06-10
Start Time 10:00
Turn Count 24
Visibility Day
Counters 104
Net Morale 1
Net Initiative 1
Maps 4: 1, 3, 4, 6
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 181
AAR Bounty 227
Total Plays 2
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Rural Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Arctic Front Base Game
Airborne - IE Counters
Eastern Front Maps + Counters
Red Warriors Counters
Introduction

After close to three years of inactivity, during the early summer of 1944 the Soviets launched a powerful offensive designed to knock Finland out of the war. Made overconfident by success, the Finns were not prepared for the hard-won skills or material superiority of their enemies. Three Soviet divisions concentrated on one Finnish division.

Conclusion

Finnish contempt for Soviet fighting abilities had made them lax, and 10th Infantry Division's artillery was slow to respond to the Soviet attack. Tanks and infantry pressed their attacks in a coordinated manner the Finns had not dreamed possible, and by the end of the day Finland's proudest regiment had utterly ceased to exist.

Additional Notes

In the Arctic Front Deluxe recreation of this scenario, some of the Finnish INF units have AT capability. Considering the reduced size of the forces, allowing 3 Finnish INF to be INF(AT) would be appropriate.

Use German strongpoints from either Airborne or Edelweiss, or download the Finnish Strongpoints from APL.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Finland Order of Battle
Army
  • Misc
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
Guards
  • Mechanized

Display Errata (2)

2 Errata Items
Scen 17

In the Soviet OOB, "2 x 81mm" should be "2 x 82mm"

(rerathbun on 2012 Mar 04)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Errors? Omissions? Report them!
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