Blood on the Snow 2: Sissi Attack Arctic Front #6 |
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(Attacker) Finland | vs | Soviet Union (Defender) |
Formations Involved | ||
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Finland | P-1 Sissi Battalion | |
Soviet Union | 44th Rifle Div |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Arctic Front |
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Historicity | Historical |
Date | 1940-01-03 |
Start Time | 08:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 56 |
Net Morale | 2 |
Net Initiative | 3 |
Maps | 3: 3, 6, 8 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 162 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Road Control |
Conditions |
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Off-board Artillery |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Arctic Front | Base Game |
Eastern Front | Maps + Counters |
Introduction |
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Along the Raate Road from the Soviet border to the town of Suomussalmi, the Soviet 44th Motorized Rifle Division clung to a precarious hold in the face of Finnish counterattacks. Determined to wipe out the invaders, Col. Hjalmar Siilasvuo ordered an elite guerilla battalion to seize the key road junction of Eskola. Picked men of one of the world's toughest armies, the guerillas glided silently to the attack. The noose began to tighten on the Soviets. |
Conclusion |
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The Finns swept forward through the Ukrainians of 44th Rifle, smashing resistance wherever it was offered. With the fall of Eskola, the Soviets had only one route leading homeward, and soon it would also be threatened by the Finns. Another "motti," or encircled Soviet position, was about to be formed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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Scen 6 |
In the Soviet OOB, "2 x 81mm" should be "2 x 82mm" (rerathbun
on 2012 Mar 03)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Arctic Front #6 | ||||||||||||
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The scenario sees a battalion of ski capable Sisu tearing apart a disparate regiment of Soviet infantry. Scenario set up causes the Soviets to set a min of 6 units on each board, and the temptation becomes to bunch up on the board boarders in order to try to have some lethality against the Sisu. This really is a mistake however, as the true battle here isnt against the Finns, whose morale of 9 is going to soak up just about everything thrown at them, but against the clock. The Finns effectively have to run the table and wipe out the Soviet force to a man, as any soviet within 3 hexes of the road will cause them to lose. Based on this timeline, if you do intend to resist rather than flee, the road is critical. I set up a somewhat effective combat force of 4 inf, 2 hmg, and the tank support on board 6 across the road to try and be a speedbump eating turns. The main body occupies the town on board 3 to try to be the main point fo resisitance. The rest of the soviet INF and 45mm spread out in the woods ready to wander aimlessly and head towards the road in the last 10 turns or so. This strategy worked twice now, once here and the other in the same scenario of Lions of Finland. I question the balance due to gamey tactics, but the alternative is to just have the Soviets fold up like a cardboard box and hand an easy win to the Finns. Regardless, the board 6 road block eats up 4 turns from the Finns, while the town eats up 12. There isnt enough time to clean up the wandering dorks in the woods. I doubt there ever would be. The Finns are forced to chain assault just about every turn here, so they do take 3 step losses for what that is worth. Soviets can always still roll a 6 afterall. The scenario is still a fun race against the clock though, and a fairly unique situation for the system so it gets bonus points on the ranking. |
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