Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Arctic Front

Arctic Front boxcover
AP Series Panzer Grenadier
Designer Bennighof
Game Type Expansion
Format Spiral bound
Release Date 2002-07
Availability Out of Print
Scenarios 20
Counters 88
Counter Type Die-cut
Maps 0
Tour Veterans
Arctic Front Tour of Duty Ribbon
Overall Rating, 53 votes
5
4
3
2
1
3.26
Expansion Rank: 82 of 117
Popularity: Ownership & Activity
Status Owned by 14% Played by 3% AAR'd by 3% Medaled by 1%
Rank 58th of 168 94th of 156 81st of 153 81st of 94
Expansion Game Requirements & Playability
20/20 Arctic Front
20/20 Eastern Front
3/20 Airborne - IE
3/20 Road to Berlin
1/20 Afrika Korps
1/20 Red Warriors
Display
Balance:



Overall balance chart for Arctic Front
Total
Side 1 29
Draw 5
Side 2 18
box back

Arctic Front is the first Panzer Grenadier supplement offered for sale.

Its original name was Northern Front. When demand from retail chains proved limited, it was released as a promotional item with printed counters on sticky-backed paper. This was Lions of Finland.

The great success of Lions of Finland was a mixed blessing, requiring far more time and money than Avalanche Press anticipated, but demonstrating the demand for Panzer Grenadier supplements. Soon after Lions was released, Avalanche Press found themselves with a half sheet of empty counter space, as Afrika Korps came in with fewer counters than anticipated.

Avalanche Press decided to use the space to re-do the Finns as "real" counters, and Arctic Front was born. Originally offered only for direct sale to customers, Arctic Front has just the scenario book and the counters, with no colored cover or advertising teaser.


Display Scenario List (20)


Display Order of Battle

Finland Order of Battle
Army
  • Misc
  • Motorized
Germany Order of Battle
Heer
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
Guards

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Errata (21)

21 Errata Items
Scen 4

Under "Other", On board 4, clear hexes are treated as Light Forest.

(rerathbun on 2012 Mar 03)
Scen 4

In the Soviet OOB, "2 x 81mm" should be "2 x 82mm"

(rerathbun on 2012 Mar 03)
Scen 5

In the Finnish OOB, delete "1 x Tank Leader"

(rerathbun on 2012 Mar 03)
Scen 5

In the Soviet OOB, "2 x 81mm" should be "2 x 82mm"

(triangular_cube on 2021 May 18)
Scen 6

In the Soviet OOB, "2 x 81mm" should be "2 x 82mm"

(rerathbun on 2012 Mar 03)
Scen 7

In the Soviet OOB, "4 x 81mm" should be "4 x 82mm"

(rerathbun on 2012 Mar 03)
Scen 7

Turn(time) indicator for Finn reinforcements is out of sync by one turn. I used the Turn rather than Time.

(triangular_cube on 2021 May 21)
Scen 8

SSR 4 turn/time is out of sync by 1 hour

(triangular_cube on 2021 Jul 19)
Scen 8

Soviet Setup instructions should read "... at least three hexes from Boards 8 or 4" in order to make sense.

(triangular_cube on 2021 Jul 19)
Scen 14

Turn(Time) indicators for Visibility are out of sync.

(triangular_cube on 2021 Jun 07)
Scen 15

Turn(Time) indicator is out of sync in SSR 3

(triangular_cube on 2021 Jun 17)
Scen 15

Finn OBA is blank. I treated it as none.

(triangular_cube on 2021 Jun 17)
Scen 17

In the Soviet OOB, "2 x 81mm" should be "2 x 82mm"

(rerathbun on 2012 Mar 04)
Scen 18

In the Soviet OOB, "2 x 81mm" should be "2 x 82mm"

(rerathbun on 2012 Mar 04)
Scen 19

In the Soviet OOB, "2 x 81mm" should be "2 x 82mm"

(rerathbun on 2012 Mar 04)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 981

Propeller-driven APC on skis (aerosan). Treated as Foot units for movement purposes.

(rerathbun on 2011 Feb 26)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Finland
100%
Finland
Soviet Union
95%
Soviet Union
Germany
10%
Germany

Display Battle Types (8)


Display Conditions (5)

Errors? Omissions? Report them!
Page generated in 0.182 seconds.