Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Finnish Soil
Arctic Front Deluxe #35
(Defender) Finland vs Soviet Union (Attacker)
Formations Involved
Finland 3rd Jäger Battalion
Soviet Union 176th Rifle Division
Display
Balance:



Overall balance chart for AFDx035
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 940
Parent Game Arctic Front Deluxe
Historicity Historical
Date 1944-07-21
Start Time 06:00
Turn Count 16
Visibility Day
Counters 56
Net Morale 0
Net Initiative 0
Maps 2: 20, 9
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 136
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
River Crossing
Rural Assault
Conditions
Hidden Units
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Arctic Front Deluxe Base Game
Battle of the Bulge Maps
Road to Berlin Maps + Counters
Introduction

The stone bridge over the River Iljanjoki marked the pre-war border between Finland and the Soviet Union. The Soviet summer offensive of 1944 met great success on the Karelian Isthmus, and Red Army officers expected similar results farther north. But when their enemies set foot in pre-war Finland, a new resolve took hold in the Finnish troops. The two companies detailed to hold the bridge took up hidden positions on either side of the river, determined to make the Soviets pay for entering Finland.

Conclusion

The Finns disrupted the Soviet advance when their small anti-tank battery, emplaced on the east bank of the river where the Soviets never expected to meet resistance, knocked out several tanks and a hidden ambush set several more alight. When the first Soviet soldier splashed across the river, the Finns became possessed by the fighting rage known as sisu and poured out of their positions to engage the Red Army hand-to-hand. Stunned by the assault, the Soviet 55th Rifle Regiment broke and fled, hotly pursued by a force a fraction of its size. Soviet officers finally got hold of their troops on Vellivaari hill.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Finland Order of Battle
Army
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Soviet Soil, Now
Author Retiredgrunt17
Method Solo
Victor Soviet Union
Play Date 2018-01-15
Language English
Scenario AFDx035

The Soviets had a large numerical advantage, and bulled ahead through the first. Eerily quiet though. After making the edge of the forest, the Soviets bombarded the town hexes they could see, since they had encountered no opposition in the forest. Still quiet. The Soviets made for the bridge and got lit up pretty good just outside the town where the bridge was. The Finns put up a good fight, but the Soviets could take losses and did pretty well in assaulting the town. The Soviets took some losses, but the Finns at the bridge were wiped out. Soviet win.

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