The Legend of Larry Thorne
Arctic Front Deluxe #34
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(Defender)
Finland
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vs |
Soviet Union
(Attacker)
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|
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Arctic Front Deluxe |
Historicity |
Historical |
Date |
1944-07-20 |
Start Time |
08:00 |
Turn Count |
32 |
Visibility |
Day |
Counters |
92 |
Net Morale |
2 |
Net Initiative |
2 |
Maps |
4: 17, 18, 6, 9 |
Layout Dimensions |
86 x 56 cm 34 x 22 in |
Play Bounty |
211 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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In an army noted for individual initiative, few soldiers stood out like Capt. Lauri Torni. Enlisting in 1938, he led an infantry company in the Winter War and long-range probes behind Soviet lines during the Continuation War. When the Soviet 52nd Infantry Regiment made a surprise advance through the some woods to attack the village of Hattuvaar, Torni quickly organized a counterattack while one company of the 3rd Jäger Battalion held the enemy in place.
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Conclusion
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After the armistice Lauri Torni would continue fighting the Soviets alongside the Germans, to be branded a war criminal for flouting Finnish authority. He escaped to the United States, enlisted in the U.S. Army under the name Larry Alan Thorne and became one of the first members of the Special Forces. He was killed in a helicopter crash in Vietnam in 1965, providing the inspiration for the Sven character in the book and movie, The Green Berets.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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Soviet Union Order of Battle
2 Errata Items |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4.
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Kommissars never get morale or combat modifiers. Ignore misprints.
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