Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Guards Assault
Arctic Front Deluxe #33
(Defender) Finland vs Soviet Union (Attacker)
Formations Involved
Finland 5th Infantry Division
Soviet Union 98th Guards Rifle Division
Display
Balance:



Overall balance chart for AFDx033
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Arctic Front Deluxe
Historicity Historical
Date 1944-07-15
Start Time 07:00
Turn Count 35
Visibility Day
Counters 102
Net Morale 0
Net Initiative 1
Maps 4: 17, 18, 19, 4
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 215
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Arctic Front Deluxe Base Game
Airborne - IE Counters
Eastern Front Maps
Road to Berlin Maps + Counters
Introduction

The Soviets opened their offensive into East Karelia on 20 June, with a large-scale assault including an amphibious landing on the shores of Lake Ladoga. Olonets fell on the 25th and Petrozavodsk on the 29th. By 10 July the Red Army spearheads had reached the Finnish fallback position, the heavily-fortified "U Line." After bringing up their forces, they stormed forward in a fresh attack designed to crush the Finnish 5th Division in its exposed positions.

Conclusion

The Guards made a spirited assault, but the Finns pushed them back and no Soviets made it past the first line of resistance. Col. Heikki Saure's 2nd Regiment could call in enormous artillery support by Finnish standards, and more than 20,000 rounds were fired against the attackers. With 140 Finnish guns pouring down well-directed fire, the Soviet attack broke up and by the 18th the Finnish division commander, Maj. Gen. Kuusta Tapola, reported that the Red Army's 37th Guards Rifle Corps had been shattered and would not be able to attack again without serious replenishment.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

Finland Order of Battle
Army
Soviet Union Order of Battle
Guards
  • Mechanized

Display Errata (1)

1 Errata Item
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
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