Panzer Grenadier Battles on December 3rd:
Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
Errors? Omissions? Report them!
Black Day of the Finnish Army
Arctic Front Deluxe #27
(Defender) Finland vs Soviet Union (Attacker)
Formations Involved
Finland 1st Infantry Regiment
Soviet Union 46th Rifle Division
Display
Balance:



Overall balance chart for AFDx027
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Arctic Front Deluxe
Historicity Historical
Date 1944-06-10
Start Time 10:00
Turn Count 30
Visibility Day
Counters 233
Net Morale 0
Net Initiative 0
Maps 6: 10, 12, 18, 20, 6, 9
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 260
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Road Control
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Arctic Front Deluxe Base Game
Airborne - IE Counters
Battle of the Bulge Maps
Eastern Front Maps
Red Warriors Counters
Road to Berlin Maps + Counters
Introduction

After close to three years of inactivity, during the early summer of 1944 the Soviets launched a powerful offensive designed to knock Finland out of the war. Made overconfident by success, with years to forget the sheer size and power of the Red Army, the Finns were not prepared for the hard-won skills or material superiority of their enemies. Three Soviet divisions concentrated on one Finnish division.

Conclusion

Finnish contempt for Soviet fighting abilities had made them lax, and 10th Division's artillery was slow to respond to the Soviet attack. Tanks and infantry pressed their attacks in a coordinated manner the Finns had not dreamed possible, and by the end of the day Finland's proudest regiment had utterly ceased to exist.

Additional Notes

G2 note: The book says 46th Guards Rifle Division was the Soviet participent, where as the earlier versions had the 46th Rifle Division. The earlier scenario versions were likely correct as the 46th Guards was engaged in Operation Bagration (the destruction of Army Group Center) and the exploitation into Poland.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Finland Order of Battle
Army
  • Misc
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized
Guards
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
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