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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Arctic Front Deluxe |
Historicity |
Historical |
Date |
1941-12-06 |
Start Time |
07:00 |
Turn Count |
40 |
Visibility |
Day |
Counters |
93 |
Net Morale |
0 |
Net Initiative |
3 |
Maps |
4: 10, 20, 6, 9 |
Layout Dimensions |
112 x 43 cm 44 x 17 in |
Play Bounty |
214 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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With Karhumaki in Finnish hands, the tankers and Sissi pushed forward toward their final objective, the town of Poventsa on the Stalin Canal. The Soviets continued to resist, but the speed of the Finnish advance caught them by surprise: the Finnish generals knew that Parliament planned to announce annexation of the conquered territories on the evening of the 6th, Finland's Independence Day, and wanted to declare the end of major combat operations at the same time.
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Conclusion
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The Finns had set themselves a difficult objective with their artificial time limit, but a lone Finnish T-34 made the difference and "Mission Accomplished" could truthfully be declared. The Sotka shot up a platoon of armored cars, smashed 11 trucks loaded with infantrymen, ran over a battery of howitzers and finally rammed and destroyed a battery of heavy anti-aircraft guns trying to set up to stop the rampaging beast. Breaking into Poventa, the then destroyed field kitchens, wagons and trucks, sending hundreds of Soviet troops fleeing in all directions. When the jägers caught up with the tank they found Poventa otherwise unoccupied except for teams of NKVD trooper setting fires throughout the town. Finally allowed to stop for breakfast, the Sotka's driver tried to park the tank but tipped it into the Stalin Canal, where it landed top-down. Two days later, a Soviet sapper blew up the locks on the Stalin Canal, flooding Poventa with a wall of freezing mud and buring the entire Tank Battalion. It would be June 1942 before Finland again had fully-operational armor.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
- Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
- Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
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Soviet Union Order of Battle
2 Errata Items |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4.
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Kommissars never get morale or combat modifiers. Ignore misprints.
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