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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Arctic Front Deluxe |
Historicity |
Historical |
Date |
1941-12-05 |
Start Time |
07:00 |
Turn Count |
40 |
Visibility |
Day |
Counters |
96 |
Net Morale |
2 |
Net Initiative |
2 |
Maps |
6: 10, 17, 3, 6, 7, 9 |
Layout Dimensions |
86 x 84 cm 34 x 33 in |
Play Bounty |
225 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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In the last segment of the Finnish offensive against the Soviet Union, Finnish forces tried to secure the line between Lakes Onega and Seesjarvi. Marshal Mannerheim allowed his corps commander, Lt. Gen. "Pappa" Laatikainen to choose the stop line, and the II Corps staff decided to push forward to the Stalin Canal as a better defensive position. The elite 1st Jäger Brigade would lead the way. As the Finnish light infantry and their supporting tanks moved up through the bitter cold the Soviets, expecting a large-scale offensive aimed at breaking the eastern branch of the Murmansk Railroad, prepared a desperate defense.
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Conclusion
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Maj. Gen. Ruben Lagus had ample artillery available, but chose to launch the assault without the heavy preparatory fire recommended by corps headquarters. The attack went well despite fierce resistance, and by 5 p.m. the town of Karhumaki was in Finnish hands. The Finnish offensive was not quite complete but the key objective had been taken.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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Soviet Union Order of Battle
2 Errata Items |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4.
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Kommissars never get morale or combat modifiers. Ignore misprints.
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