Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Sissi Attack
Arctic Front Deluxe #8
(Attacker) Finland vs Soviet Union (Defender)
Formations Involved
Finland P-1 Sissi Battalion
Soviet Union 44th Rifle Div
Display
Balance:



Overall balance chart for AFDx008
Total
Side 1 3
Draw 0
Side 2 2
Overall Rating, 5 votes
5
4
3
2
1
4.4
Scenario Rank: 18 of 940
Parent Game Arctic Front Deluxe
Historicity Historical
Date 1940-01-03
Start Time 08:00
Turn Count 24
Visibility Day
Counters 57
Net Morale 2
Net Initiative 3
Maps 3: 10, 18, 6
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 141
AAR Bounty 159
Total Plays 5
Total AARs 3
Battle Types
Inflict Enemy Casualties
Road Control
Surprise Attack
Urban Assault
Conditions
Off-board Artillery
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Arctic Front Deluxe Base Game
Battle of the Bulge Maps
Eastern Front Maps + Counters
Road to Berlin Maps
Introduction

Along the Raate Road from the Soviet border to the town of Suomussalmi, the Soviet 44th Motorized Rifle Division clung to a precarious hold in the face of Finnish counterattacks. Determined to wipe out the invaders, Col. Hjalmar Siilasvuo ordered an elite guerrilla battalion to seize the key road junction of Eskola. Picked men of one of the world's toughest armies, the guerillas glided silently to the attack. The noose began to tighten on the Soviets.

Conclusion

The Finns swept forward through the Ukranians of 44th Rifle, smashing resistance wherever it was offered. With the fall of Eskola, the Soviets had only one route leading homeward, and soon it would be threatened by the Finns. Another "motti," or encircled Soviet position, was about to be formed.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Finland Order of Battle
Army
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (3)

Sneak and Slaughter
Author Shad (Finland)
Method Face to Face
Victor Finland
Participants unknown
Play Date 2009-05-09
Language English
Scenario AFDx008

A poorly thought-out setup by Liverpool Dave lead to a rapid slaughter by my onrushing Finns. We bagged this one pretty quickly, as the outcome was no longer in doubt rather rapidly.

Nevertheless, a more competent setup would have created a fascinating battle. And the little I saw of ours I did immensely enjoy. I should play this again...

0 Comments
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Finnish Buffet
Author Retiredgrunt17
Method Solo
Victor Finland
Play Date 2018-01-04
Language English
Scenario AFDx008

The Soviets were set up so as to cover the frozen lake, and had units on map 16 close by to provide more support/reinforcements. The Finns, did not cooperate. They took the long way around maps 18/16, coming down through the edge of the dense forest. They fell upon the Soviets who were to be the support/reinforcements, eliminating 3 platoons and running another off. The Soviets tried to bring up armor and pull back their forward units to counter, but could not nail down th Finns, who maneuvered better in the snow. Finnish victory.

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No leaders, no skis, no LOS and no morale. I'm staying in town.
Author Matt W
Method Solo
Victor Finland
Play Date 2010-10-31
Language English
Scenario AFDx008

The Sissi just wipe the floor with any Soviets unlucky enough to be stationed outside of the town. The Soviet tactic is to run to the town with any forces required to be set up outside of the town. If the Finns catch you they will assault you and you will die. It is just that simple. You will not hold the roads except for maybe the north south road through the town.

As the Finnish commander you have but one goal. Destroy any Soviets you can catch in the open (remember the "open" isn't very open at all given the forested nature of the area). You move much faster than them, they can't see you and when you catch them you will almost certainly have three column increases on the assault table (morale, leader and Finnish infantry). Assault with abandon. No big surprise, the Finns win.

In a way this one is almost too easy for the Finns. It will require a crackerjack setup to have enough forces outside of the town to cause the Finns to delay yet not too many as to provide too many VPs for the Finns. Remember as the Soviet player your guys will want to run away from the Sissi (doesn't that sound dumb...).

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