Sissi Attack Arctic Front Deluxe #8 |
||
---|---|---|
(Attacker) Finland | vs | Soviet Union (Defender) |
Formations Involved | ||
---|---|---|
Finland | P-1 Sissi Battalion | |
Soviet Union | 44th Rifle Div |
|
Overall Rating, 5 votes |
---|
4.4
|
Scenario Rank: 18 of 940 |
Parent Game | Arctic Front Deluxe |
---|---|
Historicity | Historical |
Date | 1940-01-03 |
Start Time | 08:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 57 |
Net Morale | 2 |
Net Initiative | 3 |
Maps | 3: 10, 18, 6 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 141 |
AAR Bounty | 159 |
Total Plays | 5 |
Total AARs | 3 |
Battle Types |
---|
Inflict Enemy Casualties |
Road Control |
Surprise Attack |
Urban Assault |
Conditions |
---|
Off-board Artillery |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
---|---|
Arctic Front Deluxe | Base Game |
Battle of the Bulge | Maps |
Eastern Front | Maps + Counters |
Road to Berlin | Maps |
Introduction |
---|
Along the Raate Road from the Soviet border to the town of Suomussalmi, the Soviet 44th Motorized Rifle Division clung to a precarious hold in the face of Finnish counterattacks. Determined to wipe out the invaders, Col. Hjalmar Siilasvuo ordered an elite guerrilla battalion to seize the key road junction of Eskola. Picked men of one of the world's toughest armies, the guerillas glided silently to the attack. The noose began to tighten on the Soviets. |
Conclusion |
---|
The Finns swept forward through the Ukranians of 44th Rifle, smashing resistance wherever it was offered. With the fall of Eskola, the Soviets had only one route leading homeward, and soon it would be threatened by the Finns. Another "motti," or encircled Soviet position, was about to be formed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
2 Errata Items | |
---|---|
The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
|
|
Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
Sneak and Slaughter | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A poorly thought-out setup by Liverpool Dave lead to a rapid slaughter by my onrushing Finns. We bagged this one pretty quickly, as the outcome was no longer in doubt rather rapidly. Nevertheless, a more competent setup would have created a fascinating battle. And the little I saw of ours I did immensely enjoy. I should play this again... |
||||||||||||||
0 Comments |
Finnish Buffet | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
The Soviets were set up so as to cover the frozen lake, and had units on map 16 close by to provide more support/reinforcements. The Finns, did not cooperate. They took the long way around maps 18/16, coming down through the edge of the dense forest. They fell upon the Soviets who were to be the support/reinforcements, eliminating 3 platoons and running another off. The Soviets tried to bring up armor and pull back their forward units to counter, but could not nail down th Finns, who maneuvered better in the snow. Finnish victory. |
||||||||||||
0 Comments |
No leaders, no skis, no LOS and no morale. I'm staying in town. |
---|
The Sissi just wipe the floor with any Soviets unlucky enough to be stationed outside of the town. The Soviet tactic is to run to the town with any forces required to be set up outside of the town. If the Finns catch you they will assault you and you will die. It is just that simple. You will not hold the roads except for maybe the north south road through the town. As the Finnish commander you have but one goal. Destroy any Soviets you can catch in the open (remember the "open" isn't very open at all given the forested nature of the area). You move much faster than them, they can't see you and when you catch them you will almost certainly have three column increases on the assault table (morale, leader and Finnish infantry). Assault with abandon. No big surprise, the Finns win. In a way this one is almost too easy for the Finns. It will require a crackerjack setup to have enough forces outside of the town to cause the Finns to delay yet not too many as to provide too many VPs for the Finns. Remember as the Soviet player your guys will want to run away from the Sissi (doesn't that sound dumb...). |
0 Comments |