Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Finnish Riviera
Arctic Front Deluxe #1
(Defender) Finland vs Soviet Union (Attacker)
Formations Involved
Finland 1st Jäger Battalion
Soviet Union 45th Guards Rifle Division
Display
Balance:



Overall balance chart for AFDx001
Total
Side 1 7
Draw 1
Side 2 2
Overall Rating, 11 votes
5
4
3
2
1
3.55
Scenario Rank: 385 of 940
Parent Game Arctic Front Deluxe
Historicity Historical
Date 1939-11-30
Start Time 12:00
Turn Count 24
Visibility Night
Counters 65
Net Morale 2
Net Initiative 2
Maps 3: 10, 12, 17
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 139
AAR Bounty 153
Total Plays 10
Total AARs 4
Battle Types
River Crossing
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Arctic Front Deluxe Base Game
Battle of the Bulge Maps
Eastern Front Counters
Road to Berlin Maps + Counters
Introduction

As Soviet troops marched across the border, they expected to meet little resistance. Border guards and troops of several independent jäger battalions set up roadblocks and a few isolated ambushes, but did not stand and fight. This changed when the Soviets approached the first sizable town, the seaside resort of Terijoki. Finnish jägers attached to the elite Cavalry Brigade ignored Marshal Carl Gustav Mannerheim's orders to continue their retreat. They dug in at Terijoki and awaited the Red Army.

Conclusion

The Finnish light infantrymen fought with berserk fury, contesting every building along the string of resort towns. Superior Soviet numbers forced them back, but the Finns fought to the last man in several locations. The sacrifice of these badly-needed professional soldiers held up the Soviet advance for less than 24 hours, and the Finnish Democratic Republic was declared in Terijoki the next day.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Finland Order of Battle
Army
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (4)

Finnish Riviera
Author scrane
Method Solo
Victor Soviet Union
Play Date 2009-07-15
Language English
Scenario AFDx001

Great scenario. A strong Soviet assault must survive a gauntlet of few but tenacious Finns and tough terrain. I think I wasted Finn strength in too many low odds assaults, but it was ALMOST effective. Luckily the Soviets drew a great mix of leaders so they could keep the troops moving forward. If I had played the Finns a bit cagier and the Soviets had their more typical leadership, this could have gone the Finns way. As it was, the Soviets barely won, coming down to the final turn and a single platoon.

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Red Tsunami in the Riviera
Author enrique
Method Solo
Victor Finland
Play Date 2010-04-05
Language English
Scenario AFDx001

30 November 1939

In this scenario Soviet troops invade Finnish territory and approach the seaside resort of Terijoki. Here stand several units of the Finnish army élite: the frightful " Sisu" (skiers). Approximately three companies of " Sisu" and a 37mm AT battery must defend the town against a Soviet infantry battalion reinforced with artillery and T-26 tanks (three platoons). The Finns lack mortars and artillery. The Soviets have a powerful OBA (4 x 12, 2 x 18).

The battle lasts 24 turns. The last turns are night turns. Morale: Finns 9/8, Soviets 7/6. River is minor.

Victory Points: One VP for each enemy step eliminated (tanks count double). One VP for each town hex under Finnish control at the end of play. Two VPs for each town hex under Soviet control at the end of play. And only for the Finns, thirty VPs if there are fewer than 30 undemoralized Soviet steps west of the river at the end of play.

Tactics: The Finns must avoid at any price that Soviet units cross the river. The Finns will deploy a defensive line at seven or eight hexes from the east edge. (The Soviets enter on the east edge). Some Finnish units will deploy behind this line to counterattack infiltrated Soviet units. The Soviets will avoid to attack frontally and assault Finnish positions, given the enormous Finnish superiority in assaults (better morale and Finnish infantry bonuses). Soviets will try to elude Finnish positions and to reach the west bank of the river as quickly as possible. They will use artillery to destroy Finnish units in open field.

Turns 1 - 4

The Soviets enter on the battlefield. The majority of the infantry enter on the woods and tries to infiltrate in the Finnish line. The other (infantry and tanks) form a screen in front of the first town near the sea. The Soviet artillery and mortars crush the Finnish positions in the woods and cause the first losses. The Soviet concentrated fire of some HMG platoons causes some losses as well. The Soviets also undergo losses, but they are able to infiltrate some units in the Finnish line.

Turns 5 - 8

The Soviet artillery play havoc with the Finnish positions in the woods. There is a hole in the Finnish line and the Soviets penetrate. In the first town the Finnish AT battery destroys 1/2 T-26 platoon, but next this battery is targeted by the Soviet OBA and destroyed. The scarce Finnish units of second line are ready to counterattack the infiltrated Soviet infantry.

Losses: Finns 4 steps, Soviets 4 steps.

Turns 9-12

Finnish defensive line in the woods is completely broken. Only some units maintain isolated but tough resistance pockets. Soviet OBA continues destroying Finnish units in open field and in the woods. The Finnish "majuri" is surrounded and eliminated. The T-26 tanks elude the first town and go towards the center of the battlefield.

Losses: Finns 7 steps, Soviets 6 steps.

Turns 13 - 16

Some Finnish units withdraw from the first town to try the deployment of a second line near to the river. The Soviets take advantage of it and enter on the town, where two Finnish platoons still resist. In the woods the Finnish counterattack has been able to stop to some Soviet units. Others nevertheless have arrived at the river and even are able to cross it. The Soviet tanks advance on the road without resistance and are on the verge of the second town. The scarce Finnish forces cannot cover all the holes.

Turns 17 - 20

More Soviet units cross the river. A T-26 tank platoon is destroyed in the second town, but the other one advances unmolested on the road towards the Finnish rear. The remaining Finnish units try to form a line to avoid the passage of the river of new Soviet forces. It grows dark.

Turns 21 - 24

The Soviet advance becomes paralyzed. The arrival of the night prevents the movement of Soviet isolated units without leader. A Finnish roadblock interrupts the passage of several enemy units. The surviving T-26 platoon takes without resistance all the Finnish towns in the rear. Only 22 Soviet steps have been able to cross the river.

Losses: Finns 8 steps, Soviets 13 steps.

Victory Points: Finns 56, Soviets 28.

Finnish Major Victory.

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Facile Resistenza o difficile attacco ?
Author maverik
Method Solo
Victor Finland
Play Date 2012-01-24
Language Italiano
Scenario AFDx001

I finlandesi applicano una resistenza passiva, attendono l'avanzata nemica in posizioni riparate: gli hex di città. L'alto morale finlandese permette di passare indenne alla maggioranza degli attacchi dell'artigleria sovietica. Un errore di manovra sovietico permette un veloce attacco di 2 unità sisu che infliggono perdite per poi ritirarsi. Il sovietico non riesce a trovare la giusta strategia di attacco, forse disperde inizialmente le sue forze e non ha abbastanza unità per sostenere ogni singolo esagono d'assalto. Il basso morale russo rallenta gli attacchi, è difficile recuperare le unità demoralizzate, anzi è quasi impossibile. Il finlandese vince, il sovietico si ritira.

Il morale basso delle unità sovietiche rende difficile l'attacco, la difficoltà di recuperare le unità disperse/demoralizzate pone problemi alla strategia sovietica.

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A note for the attackers!
Author Grognard Gunny
Method Solo
Victor Finland
Play Date 2024-08-01
Language English
Scenario AFDx001

The higher morale Finns handily managed to fight off the hordes of Russian invaders. Which just goes to show you that a deliberate defense is very hard to crack, particularly when the defenders are highly motivated, and the flanks cannot be turned in the scenario.

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