Panzer Grenadier Battles on November 1st:
Afrika 1944 #24 - Grave of the Fireflies Guadalcanal #22 - Clearing the Matanikau
Police Action #1 - Crossfire Hammer & Sickle #19 - Quantity vs. Quality
Police Action #2 - Still Loving You Hammer & Sickle #20 - Last Redoubt
Police Action #3 - Wind of Change Iron Wolves #3 - Holy Vilnius
Atlantic Marines #1 - Beaches of Case-Pilote Lithuanian Campaign #10 - Mass Attack
Atlantic Marines #2 - Into the Sea Maple Leaf Brigade #8 - One Week
Atlantic Marines #3 - Drop Zone Fort-de-France Maple Leaf Brigade #12 - Piercing the Soviets
Atlantic Marines #4 - Big Red One River Battleships #15 - Croatia’s Moment
Edelweiss #12 - Goitkh Pass River Battleships #16 - South of Budapest
Edelweiss IV #24 - Goitkh Pass Waltzing Matilda #9 - Killer Koalas
Edelweiss: Expanded #17 - Goitkh Pass Waltzing Matilda #10 - Hurling Down the Track
Grossdeutschland 1946 #9 - Attack in the Ardennes Waltzing Matilda #11 - Panzern im Perth
Errors? Omissions? Report them!
Denouement
An Army at Dawn 2nd Ed #37
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany Afrika Panzer Grenadier Regiment
United States 16th "Semper Paratus"" Infantry Regiment
United States 1st "Big Red One" Infantry Division
Display
Balance:



Overall balance chart for AAD2037
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 939
Parent Game An Army at Dawn 2nd Ed
Historicity Historical
Date 1943-02-22
Start Time 15:45
Turn Count 12
Visibility Day & Night
Counters 92
Net Morale 1
Net Initiative 1
Maps 1: 76
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 226
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Terrain Mods
Illumination
Scenario Requirements & Playability
An Army at Dawn 2nd Ed Base Game
Introduction

While Battle Group DAK conducted its futile attacks on Combat Command B, Terry de la Mesa Allen of the American 1st Infantry Division tried all through the morning to organize a counter-attack. Finally in the mid-afternoon he reached Col. Paul Robinett of 1st Armored Division's Combat Command B and the Big Red One readied itself to attack Hill 812. Battle Group DAK had gained almost a full day to prepare itself.

Conclusion

Communications difficulties and the diversionary attack on Djebel Hamra held up the effort to rid Hill 812 of the grenadiers until 1600. Unlike earlier American attacks that lacked professionalism, this attack went in well-planned and executed. Additional infantry and the tanks of Company G, 13th Armor Regiment from Combat Command B joined the attack. Perhaps more importantly the 1st Division’s Chief Artillery Officer really knew his craft, despite being known as Mr. Chips. II Corps allotted copious amounts of ammunition to the battle, and when the smoke cleared, all of the captured equipment and Hill 812 were back in American hands.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
United States Order of Battle
Army
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
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