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Djebel Semmama An Army at Dawn 2nd Ed #30 |
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| (Attacker) Germany | vs | United States (Defender) |
| Formations Involved | ||
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| United States | ![]() |
1st "Old Ironsides" Armored Division |
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| Overall Rating, 1 vote |
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3
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| Scenario Rank: --- of 1094 |
| Parent Game | An Army at Dawn 2nd Ed |
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| Historicity | Historical |
| Date | 1943-02-19 |
| Start Time | 09:30 |
| Turn Count | 12 |
| Visibility | Day |
| Counters | 52 |
| Net Morale | 1 |
| Net Initiative | 1 |
| Maps | 1: 76 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 159 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | AAAD030 |
| Battle Types |
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| Hill Control |
| Inflict Enemy Casualties |
| Conditions |
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| Off-board Artillery |
| Smoke |
| Scenario Requirements & Playability | |
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| An Army at Dawn 2nd Ed | Base Game |
| Introduction |
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The Italian supreme command had not yet accepted Rommel's plan to attack in northern Tunisia when the field marshal sent his troops forward. Rommel considered that every iteration of the plan included an attack at Kasserine, and Commando Supremo had indicated that an attack would be approved. Kasserine Pass offered serious advantages to the defender but it lay close by the forward German positions and appeared not too well guarded. Before contesting the pass itself Djebel Semmama needed to be subdued. At 0930 the Americans saw the Germans step off toward their perch. |
| Conclusion |
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The German infantry managed to wrestle most of the eastern slope from the Americans of Task Force Stark. However, a tenacious defense of the rest of the hilltop kept the Americans on the summit at the end of the day. Stark certainly could have used the troops, tanks and artillery thrown away by Fredendall’s foolish deployment at Feriana two days previously. |
| Additional Notes |
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Update of 1st edition scenario 30. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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| Roadblock en route to Kasserine | ||||||||||||
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The superficial view of the battle of Kasserine Pass is a badly led and inexperienced US Army fleeing from German panzers. One of the things I enjoy about the Panzer Grenadier games is that they give you a chance to test those preconceptions. This scenario is the first in the Kasserine Pass battle game. A German battlegroup with morale and leadership advantages is trying to knock a 1st Armored Division task force off of a 60m high Djebel. American strategy is to dig in and hold on; that makes this a solitaire-friendly scenario. It's a short scenario, and the Germans enter the board only six hexes away from the top of the hill, so the German commander eschews subtlety and goes right up the hill before the American off-board artillery can do too much damage. The heart of the battle is a series of assaults pitting German morale, leadership and numerical advantage against dug-in US units with a height advantage. It's a brutal slugfest with rapidly dropping initiative for both sides; the Germans eventually win 2 of the 4 assaults on the dug-in American line, but at a high cost - twice as many German as American steps lost. Germans control slightly more than half of the hill hexes, but they needed more than that. Lessons learned? When you find yourself bogged down in assaults, you always wonder if you should have done more preparatory direct fire and bombardments before initiating the assault, The tradeoff is exposing yourself to artillery and bombardment from OBA before you even get into the assault. On the American side, with only a few leaders, managing them carefully is important . Make sure one leader is always not involved in assaults and in a good position to spot for onboard and offboard artillery, otherwise you get really tired of all those friendly fire rolls when you call down artillery into an assault hex. Testing my preconceptions? Like the historical result, the position on Djebel Sammama is a tough nut for the Germans to crack. Americans fought tenaciously in defense. Most Valuable Player? The US infantry platoon dug in on the top of the hill who survived ten turns of assault combat. |
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