Renewed Effort An Army at Dawn 2nd Ed #19 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 21st Panzer Division | |
United States | 1st "Old Ironsides" Armored Division |
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Overall Rating, 0 votes |
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Scenario Rank: --- of 940 |
Parent Game | An Army at Dawn 2nd Ed |
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Historicity | Historical |
Date | 1943-02-01 |
Start Time | 12:00 |
Turn Count | 25 |
Visibility | Day & Night |
Counters | 133 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 3: 76, 77, 79 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 257 |
AAR Bounty | 227 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Exit the Battle Area |
Hill Control |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Smoke |
Terrain Mods |
Illumination |
Scenario Requirements & Playability | |
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An Army at Dawn 2nd Ed | Base Game |
Introduction |
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While Fredendall remained obsessed with the capture of Maknassy, McQuillin of Combat Command A put together a plan for a renewed attack on Faid Pass by Task Force Stark. This time, the American infantry would advance on foot, behind a heavy artillery barrage - a tactic more suited to their training, and to their commander, Col. Alexander Stark. McQuillin also moved the start time to noon, so that the rising sun would not be in the Americans' eyes. |
Conclusion |
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The Americans demonstrated some understanding of the subtleties of war. Instead of attacking with the rising sun in their eyes, as on the previous day, they waited until noon. Recognizing that armor was for all practical purposes restricted to the pass floor, another battalion of infantry joined the attack instead. The men maneuvered into the hills where needed without losing as much combat capability. This was all basic stuff but the inexperienced American officers needed to learn it - often the hard way. Still rank amateurs compared to the Germans, the Americans were already ascending the learning curve. |
Additional Notes |
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Revision of 1st Edition scenario 20, "A Stronger Effort" |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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