Panzer Grenadier Battles on November 10th:
Black Panthers #6 - Breaking Away Jungle Fighting #3 - Kokumbona I : Little Progress
Conquest of Ethiopia #8 - Graziani's War: A Sorrowful Victory Kokoda Campaign #24 - The End of the Trail Scenario 3: The Trail to Gorari, Day Two
Red & White #31 - Contain, Contain, Contain! Kokoda Trail #30 - The Trail to Gorari, Day Two
Jungle Fighting #2 - Koli Point: Gavaga Creek
Errors? Omissions? Report them!
Tenth Panzer Division Advances
An Army at Dawn 2nd Ed #6
(Attacker) Germany vs Britain (Defender)
United States (Defender)
Formations Involved
Britain Blade Force
Germany 10th Panzer Division
Display
Balance:



Overall balance chart for AAD2006
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game An Army at Dawn 2nd Ed
Historicity Historical
Date 1942-12-01
Start Time 07:45
Turn Count 22
Visibility Day
Counters 41
Net Morale 0
Net Initiative 2
Maps 3: 76, 78, 79
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 227
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Conditions
Smoke
Scenario Requirements & Playability
An Army at Dawn 2nd Ed Base Game
Introduction

With 135 Allied tanks already east of the town of Beja the German LXXXX Corps headquarters, then controlling Axis forces landing in Tunisia, had few options to stop them. Over1,000 men arrived in Tunisia every day, and they could not be deployed without at least some operational depth. Tenth Panzer Division had begun arriving on 27 November, a process that would take six days. Gen. Walther Nehring's staff ordered what elements had disembarked to head toward Chouigui and stop the Allied advance.

Conclusion

Blade Force's lack of infantry made defending Chouigui almost impossible. The Allied armor offered what resistance they could and then fell back to join 11th Brigade Group in their defense of Tebourba. The disorderly American retreat exposed the long columns of road-bound support vehicles to deadly attacks by German and Italian artillery and aircraft.

Additional Notes

Allied units may exit the board, but count as eliminated for initiative purposes. This is a revision of scenario 5 10th Panzer Forward from the first edition.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
Germany Order of Battle
Heer
  • Foot
  • Motorized
  • Towed
United States Order of Battle
Army
  • Foot
  • Leader
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
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