Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Soviet Union Army (RKKA) Bm-13

Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Bm-13 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Motorized
Movement Points 8
AFV Type Unarmored Weapon Carrier
Armor Rating -1
Indirect Fire 20-21 0-0
Overall Rating, 95 votes
5
4
3
2
1
3.37
Unit Rank: 1124 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Scenario List (54)

Game Scenario Plays AARs Rating
Arctic Front Deluxe 27. Black Day of the Finnish Army 0 0 ---
Arctic Front Deluxe 29. Panssari Salama 1 0 4
Arctic Front 17. Black Day of the Finnish Army 2 0 3.5
Army Group South Ukraine 09. Panzer Lion II: Targu Frumos 3 3 4
Army Group South Ukraine 10. Panzer Lion III: A Promising Start 3 2 4.7
Hammer & Sickle 07. Over the River and Through the Americans . . . 0 0 ---
Heroes of the Soviet Union 14. Cutting Off the Head 6 3 3.2
Heroes of the Soviet Union 22. Kursk: Tigers by the Tail 3 1 4.3
Heroes of the Soviet Union 24. MARS: Vaselki 3 1 3.3
Lions of Finland 07. Black Day of the Finnish Army 2 1 2.5
Panzer Lion 04. Polieni Town 1 1 3
Red Warriors 03. Unleashing the Red God 2 1 3.5
Red Warriors 04. Across the Vazuza 1 0 3
Red Warriors 06. To the Highway! 1 0 4
Red Warriors 08. Molodoi Tud River Blues 3 1 4
Red Warriors 09. Luchesa River Valley Blues 1 0 ---
Red Warriors 15. Struggle for Urdom 1 0 5
Red Warriors 17. Nikitinka Station 3 1 4
Red Warriors 18. Shanaurin Strikes Back 1 0 ---
Red Warriors 19. Cutting Off the Head 1 0 ---
Romanian Soil 02. Steamrolled at Coarnele-Capru 4 3 4
Romanian Soil 03. Slowing the Juggernaut 5 3 4.3
Romanian Soil 08. Forward Again 2 1 4.5
Romanian Soil 09. And Again 2 1 4.5
Siege of Leningrad 05. Surprised at Sitomila 1 0 5
Siege of Leningrad 06. Holding the Line 1 0 4
Siege of Leningrad 08. Shock Group 1 0 4
Storm Division 05. Pre-Emptive Attack 1 1 3
Storm Division 08. Afternoon in Hell 1 1 ---
Tank Battles 13. Operation MARS #1: Zhukov's Dream 1 1 1
Tank Battles 15. Operation MARS #3: The Struggle for Urdom 2 2 4
Tank Battles 16. Operation MARS #4: Grediakino I 3 3 2.7
Tank Battles 17. Operation MARS #5: Grediakino II 1 1 3
Tank Battles 18. Operation MARS #6: Grediakino III 1 1 3
Tank Battles 19. Operation MARS #7: Grediakino IV: Persistence 2 2 3
Tank Battles 20. Operation MARS #8: To the Highway 2 1 2
Tank Battles 22. Operation MARS Scenario # 10: Hell's Fury II 1 1 2
Tank Battles 23. Operation MARS Scenario # 11: Hell's Fury III 3 4 2.5
Tank Battles 25. Operation MARS #13: Shanaurin's Drive II: Almost at Gorodina 3 2 2.3
Tank Battles 26. Operation MARS #14: Shanaurin's Drive III: The Beachhead 2 2 1.5
Tank Battles 28. Operation MARS #16: Shanaurin's Drive V: Nikitinka Station 2 2 2
Tank Battles 29. Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back 2 2 2.5
Tank Battles 30. Operation MARS #18: Molodoi Tud River Blues I: The Penetration 2 1 4.5
Tank Battles 31. Operation MARS #19: Molodoi Tud River Blues II: The Penetration, Try Again (Failure is not an option) 1 1 1
Tank Battles 32. Operation MARS #20: Molodoi Tud River Blues III: Tough Ride 1 1 4
Tank Battles 35. Operation MARS #23: Luchesa River Valley Blues I: Forward 3 2 3
Tank Battles 37. Operation MARS #25: Luchesa River Valley Blues III: The Bloody Nose 1 1 5
Tank Battles 38. Operation MARS #26: Luchesa River Valley Blues IV: Katov ResumesĀ Attack 1 1 4
Tank Battles 39. Operation MARS #27: Luchesa River Valley Blues V: Blood Valley 1 1 3
Tank Battles 40. Operation MARS #28: Luchesa River Valley Blues VI: Katov's Fire 1 1 3
Tank Battles 41. Operation MARS #29: Luchesa River Valley Blues VII: Katov's Men Surround Kuzovleno 1 1 1
Tank Battles 42. Operation MARS #30: Luchesa River Valley Blues VIII: Becker's Fire Brigade 1 1 2
Tank Battles 45. Operation MARS #33: Still Trying 1 1 2
Workers and Peasants 22. Yelnia Falls 1 1 4

Display Games (13)

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