Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Soviet Union Army (RKKA) Bt-5

Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Bt-5 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Bt-5 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Bt-5 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Bt-5 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) Bt-5 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 8
AFV Type Closed-top AFV - Tank
Armor Rating 1
Anti-tank Fire 3-4 3-4
Direct Fire 6-4 3-4
Overall Rating, 206 votes
5
4
3
2
1
3.42
Unit Rank: 992 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (54)

Game Scenario Plays AARs Rating
Arctic Front Deluxe 16. Summer Fury 4 3 3.8
Arctic Front 10. Summer Fury 2 0 3.5
Arctic Front 14. Tank Attack, Part 2 2 0 3
Blue Division 05. "Defend Posad as though it were Spain" 3 1 3.5
C&CV1: War in the East 08. Across the Border 4 2 3.5
C&CV1: War in the East 10. Take the Town! 3 1 4
C&CV1: War in the East 12. Armored Clash 2 1 3.5
Eastern Front 13. 28th Tank Attack, Part 2 12 3 3.3
Eastern Front 16. Heavy Tank Attack 15 5 2.3
Eastern Front 17. Land Battleships 8 3 3.1
Eastern Front 20. Gorodischtsche 18 9 3.5
Eastern Front 27. Tank Battle at Ostrov: Day Two 6 3 3
Eastern Front 30. Senno 9 7 3.6
Eastern Front 31. Head On 5 2 3.4
Eastern Front 100. Crimean Winter 5 3 3.4
Eastern Front 101. Crimean Counterattack 2 1 3
Fire in the Steppe 06. The Road to Lutsk 5 4 4
Fire in the Steppe 07. The Road to Lokachi 2 1 4
Fire in the Steppe 13. Tank Battle at Leshniv 4 2 3.8
Fire in the Steppe 14. Red Banners 2 1 4
Fire in the Steppe 15. Heavy Tank Attack 2 0 3
Fire in the Steppe 16. Ride to Dubno 2 0 4
Fire in the Steppe 19. Ryabishev Returns 3 1 3
Fire in the Steppe 22. Directive 018 2 1 3.5
Fire in the Steppe 23. Shoulder Roll 1 1 4
Fire in the Steppe 25. Night Moves 2 1 4
Fire in the Steppe 30. Ryabishev's Escape 1 1 3
Fire in the Steppe 39. Broken Horsemen 1 1 4
Lithuania's Iron Wolves 14. Moscow Rifles 1 1 3
March on Leningrad 01. Directive No. 3 7 6 2.9
March on Leningrad 02. Sol'tsy: The Prelude 7 3 4
March on Leningrad 03. Sol'tsy: Tougher Stuff 3 2 4.3
March on Leningrad 05. Sol'tsy: Red Heat 4 2 4.3
March on Leningrad 06. Mga Station: The Marshal Giveth 4 3 3.4
March on Leningrad 07. Mga Station: The Marshal Taketh Away 4 1 3.7
March on Leningrad 08. Bol'shie Skvoritsy 2 0 4
Power of the East 05. Nomonhan 3 3 3.5
Power of the East 06. Battle of Baintsagan 2 1 3.7
Power of the East 10. Last Attempt 1 0 3
Power of the East 12. Samurai Stalingrad 2 2 2.7
Sinister Forces 16. Hill 125.6 1 0 4
Sinister Forces 17. Tanks Alone 3 2 2.7
Siege of Leningrad 10. Krasnaia Gorka 1 0 4
Raseiniai 02. Solyankin’s Attack 2 1 3
Raseiniai 03. Across the Dubysa 1 1 3
Raseiniai 04. Koll’s Counter Attack 2 2 3
Raseiniai 05. Daylight fades 1 1 2
Raseiniai 08. Evening Engagement 1 1 2
White Eagles 27. Escape 5 3 3.5
Workers and Peasants 08. A Stroke of Luck 2 1 4.5
Workers and Peasants 12. Vilified 4 3 4.4
Workers and Peasants 14. Pogar Bound 1 0 4
Workers and Peasants 17. Blocking Force 3 3 3.7
Workers and Peasants 24. Strength Renewed 1 1 5

Display Games (14)

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