Panzer Grenadier Battles on December 3rd:
Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
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Soviet Union Army (RKKA) T-28

Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-28 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-28 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-28 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 5
AFV Type Closed-top AFV - Tank
Armor Rating 2
Anti-tank Fire 5-4 5-4
Direct Fire 7-4 3-4
Overall Rating, 217 votes
5
4
3
2
1
3.25
Unit Rank: 1305 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (46)

Game Scenario Plays AARs Rating
49th Mountain Corps 08. Return to Cold Water 1 0 3
Arctic Front Deluxe 06. Stalin's Giants 1 1 4
Arctic Front Deluxe 10. Timoshenko Strikes 2 1 3.5
Arctic Front Deluxe 11. Honkaniemi 2 0 2.5
Arctic Front 08. Timoshenko Strikes 2 0 4.5
Arctic Front 09. Finnish Tanks 3 0 3
Armata Romana 03. First Tank Battle 5 2 3.6
Armata Romana 09. Steppe and Sky 1 0 3
Armata Romana 10. Hill 245 1 0 3
Blue Division 09. Holy Thursday 5 3 2.3
C&CV1: War in the East 09. Here We Stand! 5 2 3.4
Edelweiss 01. Hunters of the Plains 6 2 4
Edelweiss 04. Panzer Panic 4 2 2.3
Edelweiss IV 10. Hunters of the Plains 1 1 2
Edelweiss IV 13. Panzer Panic 0 0 ---
Edelweiss: Expanded 04. Hunters of the Plains 5 2 2.4
Edelweiss: Expanded 07. Panzer Panic 1 0 2
Eastern Front 08. Hammer of the Proletariat 18 6 3.2
Eastern Front 09. 28th Tank Attack 15 6 3.1
Eastern Front 25. First Tank Battle 25 13 3.6
Eastern Front 26. Tank Battle at Ostrov: Day One 8 5 3.8
Eastern Front 27. Tank Battle at Ostrov: Day Two 6 3 3
Eastern Front 29. Bobruisk Bridgehead 6 1 3.5
Eastern Front 46. Steppe and Sky 6 1 3.3
Eastern Front 47. Hill 245 7 3 3
Eastern Front 70. Turkish Ditch 4 0 3.8
Eastern Front 105. Night Ride through the Caucasus 4 1 3.3
Fire in the Steppe 11. Counter-Stroke at Radekhiv 1 1 4
Fire in the Steppe 21. Like a Spear 2 1 4.5
Fire in the Steppe 33. Stopgap 2 1 2.5
Fire in the Steppe 37. Light Fighters 1 1 4
Fire in the Steppe 38. Brushed Aside 1 1 4
Fire in the Steppe 41. Counter Strike at Tarnopol 1 1 3
Iron Wolves 09. Iron Wolves 2 2 4
Legend of the Iron Wolf 18. Iron Wolves 1 0 3
March on Leningrad 01. Directive No. 3 7 6 2.9
March on Leningrad 03. Sol'tsy: Tougher Stuff 3 2 4.3
March on Leningrad 04. Sol'tsy: Problems at Maloye Utorgosh 8 5 3.4
March on Leningrad 09. Dudergof 3 1 4.3
Panzer Grenadier 14. Night Ride through the Caucasus 3 2 3.3
Panzer Grenadier 21. The Yelnia Salient 2 1 3
Panzer Grenadier 28. Defense of the Motherland 3 1 3
Panzer Grenadier 32. 28th Tank Attack 7 2 2.6
Panzer Grenadier 34. Bridge Across the Dniepr 2 0 2
Panzer Grenadier 41. Zelva 4 1 3
Red Warriors 11. Mounted Mischief 4 3 3

Display Games (16)

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