Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Soviet Union Army (RKKA) T-60

Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-60 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-60 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-60 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-60 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Tank
Armor Rating 1
Anti-tank Fire 0-3 0-3
Direct Fire 6-4 3-4
Overall Rating, 244 votes
5
4
3
2
1
3.29
Unit Rank: 1251 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (86)

Game Scenario Plays AARs Rating
Blue Division 3. Falangist Honor 5 3 3.8
C&CV1: War in the East 16. Encircled 2 1 4
C&CV1: War in the East 17. Last Stand 2 1 3.5
Eastern Front 65. Assault Division 3 2 3.8
Eastern Front 76. Katukov Rides Again 10 5 3.3
Eastern Front 82. They Shoot Horsemen, Don't They? 5 3 3.2
Eastern Front 93. Tank Attack at Okhvat 3 1 3.7
Eastern Front 107. Gaytolovo 2 1 2.7
Eastern Front 108. Marching to Georgia 3 0 2.3
Heroes of the Soviet Union 19. Stalingrad Fire Brigade 3 1 3.3
Heroes of the Soviet Union 21. Kursk: Opening Moves II 5 2 3.4
Heroes of the Soviet Union 24. MARS: Vaselki 3 1 3.3
Dogs of War 1. Death's Head at Oleksandrivka 1 1 4
Little Saturn 6. Deeper into the Flank 0 0 3
March on Leningrad 2. Sol'tsy: The Prelude 7 3 4
March on Leningrad 3. Sol'tsy: Tougher Stuff 3 2 4.3
March on Leningrad 4. Sol'tsy: Problems at Maloye Utorgosh 8 5 3.4
March on Leningrad 5. Sol'tsy: Red Heat 4 2 4.3
March on Leningrad 6. Mga Station: The Marshal Giveth 4 3 3.4
March on Leningrad 7. Mga Station: The Marshal Taketh Away 4 1 3.7
March on Leningrad 8. Bol'shie Skvoritsy 2 0 4
March on Leningrad 9. Dudergof 3 1 4.3
March on Leningrad 10. Pulkovo Heights 8 5 3.9
Panzer Grenadier 4. Tank Attack at Okhvat 5 3 2.9
Panzer Grenadier 5. They Shoot Horsemen, Don't They? 7 4 2.4
Panzer Grenadier 11. Katukov Rides Again 6 2 2.6
Panzer Grenadier 13. Marching to Georgia 2 1 3
Panzer Grenadier 19. Gaytolovo 3 1 2.8
Panzer Grenadier 22. State Farm 861 3 1 2.3
Panzer Grenadier 33. 28th Tank Division Attack 2 2 0 3.5
Panzer Grenadier 41. Zelva 4 1 3
Red Warriors 1. Guards Before Moscow 5 3 3.7
Red Warriors 3. Unleashing the Red God 2 1 3.5
Red Warriors 4. Across the Vazuza 1 0 3
Red Warriors 6. To the Highway! 1 0 4
Red Warriors 8. Molodoi Tud River Blues 3 1 4
Red Warriors 9. Luchesa River Valley Blues 1 0 ---
Red Warriors 12. Pankratov's Cossacks 1 0 ---
Red Warriors 13. Red God of War: Reviakhin's Riflemen 2 0 5
Red Warriors 14. Feldwebel Schaffer 4 2 3.3
Red Warriors 15. Struggle for Urdom 1 0 5
Red Warriors 16. Rear Echelon 1 0 3
Red Warriors 17. Nikitinka Station 3 1 4
Red Warriors 18. Shanaurin Strikes Back 1 0 ---
Red Warriors 20. The Bloodiest Fight 2 1 3
Sinister Forces 5. Trouble at Ivanovskloe 7 2 3.3
Sinister Forces 6. Holding the Line 2 3 3
Sinister Forces 7. Neva Rumble 2 3 3
Sinister Forces 10. Even a Dead Communist.... 1 0 3
Sinister Forces 27. Viking Raid 0 0 ---
Siege of Leningrad 1. Uritsk 5 3 4
Siege of Leningrad 2. Black Day of the North 2 1 3.5
Siege of Leningrad 5. Surprised at Sitomila 1 0 5
Siege of Leningrad 6. Holding the Line 1 0 4
Siege of Leningrad 7. Voibokalo Station 2 1 4
Siege of Leningrad 8. Shock Group 1 0 4
Siege of Leningrad 9. Winter Wonderland 2 1 4.5
Siege of Leningrad 10. Krasnaia Gorka 1 0 4
Tank Battles 13. Operation MARS #1: Zhukov's Dream 1 1 1
Tank Battles 14. Operation MARS #2: Feldwebel Schaffer 1 1 2
Tank Battles 15. Operation MARS #3: The Struggle for Urdom 2 2 4
Tank Battles 19. Operation MARS #7: Grediakino IV: Persistence 2 2 3
Tank Battles 20. Operation MARS #8: To the Highway 2 1 2
Tank Battles 22. Operation MARS Scenario # 10: Hell's Fury II 1 1 2
Tank Battles 23. Operation MARS Scenario # 11: Hell's Fury III 3 4 2.5
Tank Battles 24. Operation MARS #12: Shanaurin's Drive I: Chicherinka 8 5 2.7
Tank Battles 25. Operation MARS #13: Shanaurin's Drive II: Almost at Gorodina 3 2 2.3
Tank Battles 26. Operation MARS #14: Shanaurin's Drive III: The Beachhead 2 2 1.5
Tank Battles 27. Operation MARS #15: Shanaurin's Drive IV: Breakout 2 2 2
Tank Battles 28. Operation MARS #16: Shanaurin's Drive V: Nikitinka Station 2 2 2
Tank Battles 29. Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back 2 2 2.5
Tank Battles 30. Operation MARS #18: Molodoi Tud River Blues I: The Penetration 2 1 4.5
Tank Battles 31. Operation MARS #19: Molodoi Tud River Blues II: The Penetration, Try Again (Failure is not an option) 1 1 1
Tank Battles 33. Operation MARS #21: Molodoi Tud River Blues IV: Pincer Attack 1 1 3
Tank Battles 34. Operation MARS #22: Molodoi Tud River Blues V: Ambushed 1 1 3
Tank Battles 36. Operation MARS #24: Luchesa River Valley Blues II: Tolkachi 2 2 4.5
Tank Battles 37. Operation MARS #25: Luchesa River Valley Blues III: The Bloody Nose 1 1 5
Tank Battles 38. Operation MARS #26: Luchesa River Valley Blues IV: Katov ResumesĀ Attack 1 1 4
Tank Battles 39. Operation MARS #27: Luchesa River Valley Blues V: Blood Valley 1 1 3
Tank Battles 41. Operation MARS #29: Luchesa River Valley Blues VII: Katov's Men Surround Kuzovleno 1 1 1
Tank Battles 42. Operation MARS #30: Luchesa River Valley Blues VIII: Becker's Fire Brigade 1 1 2
Tank Battles 44. Operation MARS #32: Volunteers 1 1 3
Tank Battles 45. Operation MARS #33: Still Trying 1 1 2
Tank Battles 46. Operation MARS #34: Desperately Trying 1 1 3
Workers and Peasants 4. Zelenets Station 2 1 3.5
Workers and Peasants 5. Patriots 2 1 3.5

Display Games (13)

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