Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Soviet Union Army (RKKA) T-70

Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-70 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-70 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-70 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-70 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Army (RKKA) T-70 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Tank
Armor Rating 1
Anti-tank Fire 3-4 3-4
Direct Fire 4-4 2-4
Overall Rating, 248 votes
5
4
3
2
1
3.98
Unit Rank: 123 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (91)

Game Scenario Plays AARs Rating
C&CV1: War in the East 19. Defending the Reich 3 2 4
Grossdeutschland at Kursk 41. Advance at Kalinovka 1 1 4
Grossdeutschland at Kursk 42. Retreat from Berezovka 1 1 5
Grossdeutschland at Kursk 43. Still Dangerous 0 0 ---
Grossdeutschland at Kursk 44. Hill 247 0 0 ---
Grossdeutschland at Kursk 45. Vatutin’s Riposte 0 0 ---
Grossdeutschland at Kursk 46. Tolstoye Woods 1 1 3
Grossdeutschland at Kursk 47. An Immediate, Energetic Attack 0 0 ---
Grossdeutschland at Kursk 48. Repeated Failure 0 0 ---
Grossdeutschland at Kursk 49. Infantry Defends 0 0 ---
Grossdeutschland at Kursk 51. The Deadly Woods 0 0 ---
Variant Panthers 7. Kursk - Burning Tigers Scenario 36: Forgotten Success VI: Ferocious Fight 0 0 ---
Variant Panthers 8. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 0 0 ---
Variant Panthers 9. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 0 0 ---
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 16. Ant Hill 0 0 ---
Red & White 17. Beat Down 0 0 ---
Red & White 30. Blunt Their Drive 0 0 ---
Red & White 32. First Stand at Skoczow 0 0 ---
Red & White 35. Trumpet Call of Krakow 0 0 ---
Red & White 40. Breakthrough from the North 0 0 ---
Burning Tigers 2 1. Tank Battle at Razumnoe 0 0 ---
Burning Tigers 2 2. Tigers at Solomino 0 0 ---
Burning Tigers 2 3. Counterstrike at Koreniskaia 0 0 ---
Burning Tigers 2 4. Fall of Melikhovo 0 0 ---
Burning Tigers 2 5. Aggressive Defense 0 0 ---
Burning Tigers 2 6. Dominoes Fall 0 0 ---
Burning Tigers 2 7. Storm I: The Storm Division 0 0 ---
Burning Tigers 2 8. Storm II: On the Verge 0 0 ---
Burning Tigers 2 12. Graveyard of Armor III: After the Ambush 0 0 ---
Dogs of War 1. Death's Head at Oleksandrivka 1 1 4
Dogs of War 2. Murafa Bridgehead 1 1 3
Dogs of War 3. The Oleksandrivka Crossing 1 1 4
Burning Tigers 1. Kempf I: Razumnoe Rumble 10 4 3.5
Burning Tigers 2. Kempf II: Breakout 9 5 3.7
Burning Tigers 3. Kempf III: Almost 10 6 3.6
Burning Tigers 4. Kempf IV: A Glimmer of Hope 6 5 4.6
Burning Tigers 5. Kempf V: That Old Strategic Sense 5 3 3.8
Burning Tigers 6. Kempf VI: Like Dominoes They Fell 4 3 4.2
Burning Tigers 7. Storm I: The Storm Division 4 2 4.2
Burning Tigers 8. Storm II: On the Verge 6 4 4.1
Burning Tigers 12. Graveyard of Armor III: After the Ambush 5 2 4
Burning Tigers 13. Graveyard of Armor IV: The High Ground Beckons 4 1 4.4
Burning Tigers 14. Graveyard of Armor V: Rokossovsky Prevails 3 1 4.5
Burning Tigers 15. Graveyard of Armor VI: Teploe Tango 4 3 4.5
Burning Tigers 16. Graveyard of Armor VII: Proud Grenadiers 4 1 4
Burning Tigers 17. Graveyard of Armor VIII: Giving Their All 3 1 4.3
Burning Tigers 18. Graveyard of Armor IX: Unflappable 4 3 5
Burning Tigers 19. The Graveyard of Armor X: Against Better Advice 2 1 4.5
Burning Tigers 22. Drive on Ponyri III: If at First... 2 1 4
Burning Tigers 23. Drive on Ponyri IV: Standing Their Ground 3 2 5
Burning Tigers 24. Drive on Ponyri V: 18th Panzer Joins the Fray 1 1 4
Burning Tigers 26. Drive on Ponyri VII: At Long Last? 1 1 5
Burning Tigers 28. Drive on Ponyri IX: Unawares 3 2 4.3
Burning Tigers 29. Drive on Ponyri X: Hill 253.3 3 1 4.3
Burning Tigers 36. Forgotten Success VI: Ferocious Fight 2 1 4.5
Burning Tigers 37. Forgotten Success VII: Struggle for Sirtsev 2 2 5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
South Flank 8. Strongpoint Bol’shoe Maiachki 5 5 3.3
South Flank 12. The Diehards 5 3 4
South Flank 19. Misfire 4 2 3.6
South Flank 21. Misfire III: Fortune Favors the Bold (or not) 4 4 4
South Flank 25. Lesson Learned 11 7 3.7
South Flank 32. Purple Haze 4 3 4.5
South Flank 33. Struggle at Storozhevoe 5 4 4.6
South Flank 36. Watching Those Old Raindrops Fall 3 2 4.2
South Flank 37. Tiger Stomp 2 2 3.7
South Flank 39. Daydream Believers 3 1 3.8
South Flank 40. Mikhailovka Town 9 5 3.8
Little Saturn 8. The End of Hope 1 1 4
Patton's Nightmare 3. Hit the Silk 0 0 ---
Patton's Nightmare 6. Lucky Charms 2 1 3
Red Warriors 8. Molodoi Tud River Blues 3 1 4
Red Warriors 9. Luchesa River Valley Blues 1 0 ---
Red Warriors 18. Shanaurin Strikes Back 1 0 ---
Red Warriors 20. The Bloodiest Fight 2 1 3
Road to Berlin 5. Tank Battle at Bajna 11 6 4.2
Road to Berlin 6. Viking Halted 4 0 3.8
Road to Berlin 7. Viking Renewed 4 1 3
Road to Berlin 9. Cavalry Again 2 1 4
Road to Berlin 12. Tigers at Zamoly 2 1 3.5
Road to Berlin 15. Panzers in Prussia 1 0 3
Road to Berlin 45. Courland Pocket 1 1 3
Road to Berlin 60. The Ego Unleashed 3 3 3.7
Road to Berlin 74. Czech Mate 3 1 3.7
Secret Weapons 3. Behind the Beaches 1 1 4
Storm Division 1. Deadly Toys 1 1 3
Storm Division 3. Defending Protasova 1 1 4
Storm Division 4. Drive on Lunika 1 1 4
Storm Division 5. Pre-Emptive Attack 1 1 3

Display Games (15)

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