Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Soviet Union Guards Bm-13

Panzer Grenadier Headquarters Library Unit: Soviet Union Guards Bm-13 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Guards Bm-13 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Guards Bm-13 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Guards Bm-13 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Guards Bm-13 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Guards Bm-13 for Panzer Grenadier game series
Unit Counter Data
Historical Name BM-13 Katyusha Rocket Launcher
Movement Class Motorized
Movement Points 7
AFV Type Unarmored Weapon Carrier
Armor Rating -1
Indirect Fire 20-21
Overall Rating, 219 votes
5
4
3
2
1
3.98
Unit Rank: 120 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Scenario List (79)

Game Scenario Plays AARs Rating
Broken Axis 02. Approaching Storm Scenario 2: Observation Post Chiperceni 3 1 4
Broken Axis 04. Târgu Frumos: The First Battle Scenario 2: Red Steamroller 2 0 4
Broken Axis 10. Târgu Frumos: The First Battle Scenario 8: Fist of Iron 1 0 3
Broken Axis 14. Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat 2 1 4
Broken Axis 18. Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos 0 0 ---
Broken Axis 19. Târgu Frumos: The Second Battle Scenario 8: Combined Arms 0 0 ---
Broken Axis 28. Tashlyk Bridgehead Scenario 2: Which Bridgehead to Take? 3 1 4
Broken Axis 32. Tashlyk Bridgehead Scenario 6: Morning Rockets 3 0 3.7
Broken Axis 38. Operation Katja Scenario 6: South of Iepureni 1 1 5
Broken Axis 42. Romania Mare Scenario 2: Beyond the Beautiful Valley 1 1 3
Broken Axis 45. Romania Mare Scenario 5: Hero of Stalingrad 1 1 3
Grossdeutschland 1944 01. Fortress Leuntea 2 2 3.7
Grossdeutschland 1944 07. At the Seam 0 0 ---
Variant Panthers 01. Kursk - South Flank Scenario 5: Manhandled 1 1 3
Variant Panthers 02. Kursk - South Flank Scenario 6: Swept Aside 1 1 4
Variant Panthers 03. Kursk - South Flank Scenario 13: Where Have All the Soldiers Gone? 1 1 5
Variant Panthers 04. Kursk - South Flank Scenario 20: Misfire II: Nepkhaevo 1 1 5
Variant Panthers 05. Kursk - South Flank Scenario 34: With Reckless Abandon 1 1 3
Variant Panthers 06. Kursk - Burning Tigers Scenario 33: Forgotten Success IV: Inauspicious Beginning 0 0 ---
Variant Panthers 07. Kursk - Burning Tigers Scenario 36: Forgotten Success VI: Ferocious Fight 0 0 ---
Variant Panthers 08. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 0 0 ---
Variant Panthers 09. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 0 0 ---
Hammer & Sickle 03. Flank Attack 4 4 3.5
Hammer & Sickle 29. Training and Doctrine 0 0 ---
Hammer & Sickle 37. Order of the October Revolution 0 0 ---
Red & White 03. Elblag: Second Line of Defense 0 0 ---
Red & White 07. Stabilize That Flank! 0 0 ---
Red & White 30. Blunt Their Drive 0 0 ---
Iron Curtain 09. Training and Doctrine 1 1 4
Iron Curtain 17. Order of the October Revolution 1 1 3
Burning Tigers 2 04. Fall of Melikhovo 0 0 ---
Burning Tigers 2 05. Aggressive Defense 0 0 ---
Burning Tigers 2 08. Storm II: On the Verge 0 0 ---
Burning Tigers 2 09. Storm III; Grizzly Bear's Roar 0 0 ---
Burning Tigers 04. Kempf IV: A Glimmer of Hope 6 5 4.6
Burning Tigers 05. Kempf V: That Old Strategic Sense 5 3 3.8
Burning Tigers 08. Storm II: On the Verge 6 4 4.1
Burning Tigers 09. Storm III; Grizzly Bear's Roar 6 5 2.7
Burning Tigers 13. Graveyard of Armor IV: The High Ground Beckons 4 1 4.4
Burning Tigers 14. Graveyard of Armor V: Rokossovsky Prevails 3 1 4.5
Burning Tigers 16. Graveyard of Armor VII: Proud Grenadiers 4 1 4
Burning Tigers 19. The Graveyard of Armor X: Against Better Advice 2 1 4.5
Burning Tigers 21. Drive on Ponyri II: The Beat Goes on 3 1 3.8
Burning Tigers 24. Drive on Ponyri V: 18th Panzer Joins the Fray 1 1 4
Burning Tigers 26. Drive on Ponyri VII: At Long Last? 1 1 5
Burning Tigers 28. Drive on Ponyri IX: Unawares 3 2 4.3
Burning Tigers 31. Forgotten Success II: 3rd Panzer Rolls 2 1 4.5
Burning Tigers 32. Forgotten Success III: Contrary to Expectations 1 1 4
Burning Tigers 33. Forgotten Success IV: Inauspicious Beginning 2 1 4.5
Burning Tigers 36. Forgotten Success VI: Ferocious Fight 2 1 4.5
Burning Tigers 37. Forgotten Success VII: Struggle for Sirtsev 2 2 5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
South Flank 03. Attack of the Lifeguards 11 7 4.1
South Flank 05. Manhandled 9 5 4.2
South Flank 06. Swept Aside 4 3 3.8
South Flank 07. Strongpoint Yakovlevo 4 3 4.5
South Flank 08. Strongpoint Bol’shoe Maiachki 5 5 3.3
South Flank 13. Where Have All the Soldiers Gone? 7 5 4.1
South Flank 17. Live and Let Die 8 4 3.4
South Flank 19. Misfire 4 2 3.6
South Flank 20. Misfire II: Nepkhaevo 6 4 4.4
South Flank 21. Misfire III: Fortune Favors the Bold (or not) 4 4 4
South Flank 23. Flank Security 4 1 3
South Flank 24. Linkup 3 2 3.8
South Flank 27. Who’ll Stop the Rain? 3 3 4.6
South Flank 31. They’ll Take Your Life 2 1 4.3
South Flank 32. Purple Haze 4 3 4.5
South Flank 34. With Reckless Abandon 3 2 3.8
South Flank 35. Do or Die 2 1 4.3
South Flank 37. Tiger Stomp 2 2 3.7
South Flank 39. Daydream Believers 3 1 3.8
Patton's Nightmare 02. Kick Down the Door 2 1 2.5
Patton's Nightmare 04. Crunch 0 0 ---
Patton's Nightmare 05. Midnight Cowboy 0 0 ---
Patton's Nightmare 07. Slim Pickings 0 0 ---
Polish Steel 08. The Fatherland Will Be Ours 0 0 ---
Romanian Soil 06. A Slow Response 4 2 4.3
Road to Berlin 54. Seelow Heights: The Center 1 1 5

Display Games (13)

Errors? Omissions? Report them!
Page generated in 0.191 seconds.