Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Soviet Union Guards T-34/85

Panzer Grenadier Headquarters Library Unit: Soviet Union Guards T-34/85 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 8
AFV Type Closed-top AFV - Tank
Armor Rating 5
Anti-tank Fire 7-7 7-7
Direct Fire 9-4 5-4
Overall Rating, 141 votes
5
4
3
2
1
3.4
Unit Rank: 1024 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (92)

Game Scenario Plays AARs Rating
Arctic Front Deluxe 27. Black Day of the Finnish Army 0 0 ---
Arctic Front Deluxe 31. The Tank Sausage 1 2 4
Arctic Front 19. Panssari Salama 2 0 4
Army Group South Ukraine 08. Panzer Lion I: The Main Thrust 1 1 4
Army Group South Ukraine 09. Panzer Lion II: Targu Frumos 3 3 4
Army Group South Ukraine 10. Panzer Lion III: A Promising Start 3 2 4.7
C&CV1: War in the East 21. Across Poland! 2 1 4
C&CV1: War in the East 22. Race to the Oder 2 1 3.5
C&CV1: War in the East 24. Seelow Heights 3 2 3.3
C&CV1: War in the East 25. Nowhere To Go 1 0 5
Edelweiss 20. Taking Out The Trash 2 1 3
Edelweiss 23. Himmler's Sword 1 1 1
Edelweiss IV 34. Taking Out the Trash 2 1 2
Edelweiss IV 38. Himmler's Sword 0 0 ---
Edelweiss: Expanded 26. Taking Out the Trash 2 1 2
Edelweiss: Expanded 30. Himmler's Sword 1 0 4
Hammer & Sickle 01. Fulda Gap 0 0 ---
Hammer & Sickle 02. Hof Gap 0 0 ---
Hammer & Sickle 03. Flank Attack 4 4 3.5
Hammer & Sickle 04. Resisting the Tide 0 0 ---
Hammer & Sickle 06. Breakout of the War Eagles 0 0 ---
Hammer & Sickle 10. Riders on the Storm 1 1 4
Hammer & Sickle 15. Through a Goose 0 0 ---
Hammer & Sickle 18. Chekhov's Lament 0 0 ---
Hammer & Sickle 20. Last Redoubt 0 0 ---
Hammer & Sickle 21. Timberwolves 0 0 ---
Hammer & Sickle 22. Spearhead 0 0 ---
Hammer & Sickle 23. Fulda's Fury 0 0 ---
Hammer & Sickle 24. Big Red One 0 0 ---
Hammer & Sickle 26. All American 0 0 ---
Hammer & Sickle 29. Training and Doctrine 0 0 ---
Hammer & Sickle 31. Lone Star 0 0 ---
Hammer & Sickle 36. Heavy Metal 1 1 5
Red & White 01. Crossing the Pasleka River 1 1 3
Red & White 05. Defending The Vistula 0 0 ---
Red & White 06. Here Come the Yankees 0 0 ---
Red & White 07. Stabilize That Flank! 0 0 ---
Red & White 09. Probing for the Flank 0 0 ---
Red & White 11. Armored Scrum 0 0 ---
Red & White 14. Destruction of the Red Banner 0 0 ---
Red & White 30. Blunt Their Drive 0 0 ---
Iron Curtain 01. Timberwolves 1 1 3
Iron Curtain 02. Spearhead 2 1 3
Iron Curtain 03. Fulda's Fury 1 1 3
Iron Curtain 04. Big Red One 1 1 4
Iron Curtain 06. All American 1 1 4
Iron Curtain 09. Training and Doctrine 1 1 4
Iron Curtain 11. Lone Star 1 1 3
Iron Curtain 16. Heavy Metal 2 2 4.5
Lions of Finland 07. Black Day of the Finnish Army 2 1 2.5
Lions of Finland 09. Panssari Salama 3 1 3.3
Patton's Nightmare 01. Retreat to the Elbe 2 1 4
Patton's Nightmare 02. Kick Down the Door 2 1 2.5
Patton's Nightmare 04. Crunch 0 0 ---
Patton's Nightmare 07. Slim Pickings 0 0 ---
Patton's Nightmare 09. Foul Mood 0 0 ---
Patton's Nightmare 13. A Soldier's Duty 2 2 3.5
Patton's Nightmare 16. King of the Hill 0 0 ---
Patton's Nightmare 18. Slog 0 0 ---
Patton's Nightmare 19. Getting Desperate 0 0 ---
Patton's Nightmare 20. Bloody Sunrise 0 0 ---
Polish Steel 05. To Poland From Italy 2 1 4.5
Polish Steel 08. The Fatherland Will Be Ours 0 0 ---
Panzer Lion 02. Corntesi Town 9 5 3.9
Road to Berlin 08. Gran River 7 2 3.1
Road to Berlin 11. Gates of Komorn 2 3 4.5
Road to Berlin 13. Red Rampage 1 1 4
Road to Berlin 16. South of Warsaw 5 3 2.3
Road to Berlin 18. Tiger Trap 5 2 4.2
Road to Berlin 22. Guards and Tigers 1 1 3
Road to Berlin 23. Night of the Tiger 0 0 ---
Road to Berlin 24. Second Kinersdorf 1 1 4
Road to Berlin 25. Fritz's Heirs 0 0 ---
Road to Berlin 32. Luck of the 21st Panzer 4 2 3
Road to Berlin 33. Out of Luck 0 0 ---
Road to Berlin 35. Kutuzov's Heart 3 2 3.3
Road to Berlin 36. South Wind 5 2 2.8
Road to Berlin 47. Guards Meet Guards 1 1 5
Road to Berlin 49. Horses and Tigers 2 1 3
Road to Berlin 51. Malomsok Bridgehead 1 0 3
Road to Berlin 53. Favoritenstrasse 1 1 4
Road to Berlin 54. Seelow Heights: The Center 1 1 5
Road to Berlin 55. Seelow: The Tank Battle 7 3 3.1
Road to Berlin 58. Seelow: The South Flank 2 1 4
Road to Berlin 61. Rautenkranz Bridge 5 4 3.4
Road to Berlin 63. Seelow: The Heights Again 2 1 3.5
Road to Berlin 64. Seelow: Fort Apache 2 2 2
Road to Berlin 67. Canal Line 2 1 3.5
Road to Berlin 68. Batteries of the Dead 10 7 3
Road to Berlin 70. Gasoline Alley 3 2 3.3
Secret Weapons 01. Flight of the Valkyries 1 1 4
Secret Weapons 13. Waves of Steel 0 0 ---

Display Games (16)


Display Errata (1)

1 Errata Item

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
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