Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Soviet Union Guards JS-II

Panzer Grenadier Headquarters Library Unit: Soviet Union Guards JS-II for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Guards JS-II for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 6
AFV Type Closed-top AFV - Tank
Armor Rating 6
Anti-tank Fire 8-8 8-8
Direct Fire 10-4 5-4
Overall Rating, 68 votes
5
4
3
2
1
3.6
Unit Rank: 596 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (44)

Game Scenario Plays AARs Rating
Army Group South Ukraine 06. Consternation 3 2 4
Army Group South Ukraine 09. Panzer Lion II: Targu Frumos 3 3 4
Army Group South Ukraine 10. Panzer Lion III: A Promising Start 3 2 4.7
Broken Axis 14. Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat 2 1 4
Broken Axis 18. Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos 0 0 ---
Broken Axis 19. Târgu Frumos: The Second Battle Scenario 8: Combined Arms 0 0 ---
Broken Axis 34. Operation Katja Scenario 2: Operation Sonja: Day Two 1 0 4
Broken Axis 38. Operation Katja Scenario 6: South of Iepureni 1 1 5
Broken Axis 41. Romania Mare Scenario 1: Bloodletting 5 3 4
Broken Axis 45. Romania Mare Scenario 5: Hero of Stalingrad 1 1 3
C&CV1: War in the East 18. On Prussian Soil 3 2 4.3
Grossdeutschland 1944 03. Lucky Thirteen 1 1 3
Grossdeutschland 1944 04. Punishment at Popeasca 0 0 ---
Grossdeutschland 1944 12. Up on Căuşeni Hill 0 0 ---
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 16. Ant Hill 0 0 ---
Hammer & Sickle 22. Spearhead 0 0 ---
Hammer & Sickle 36. Heavy Metal 1 1 5
Red & White 09. Probing for the Flank 0 0 ---
Red & White 11. Armored Scrum 0 0 ---
Red & White 28. Bastion 0 0 ---
Iron Curtain 02. Spearhead 2 1 3
Iron Curtain 16. Heavy Metal 2 2 4.5
Patton's Nightmare 01. Retreat to the Elbe 2 1 4
Patton's Nightmare 02. Kick Down the Door 2 1 2.5
Patton's Nightmare 04. Crunch 0 0 ---
Patton's Nightmare 07. Slim Pickings 0 0 ---
Patton's Nightmare 09. Foul Mood 0 0 ---
Patton's Nightmare 11. Gingerbread Houses 2 2 3.5
Patton's Nightmare 13. A Soldier's Duty 2 2 3.5
Patton's Nightmare 16. King of the Hill 0 0 ---
Patton's Nightmare 20. Bloody Sunrise 0 0 ---
Polish Steel 05. To Poland From Italy 2 1 4.5
Panzer Lion 03. Facuti Town 1 1 4
Road to Berlin 11. Gates of Komorn 2 3 4.5
Road to Berlin 16. South of Warsaw 5 3 2.3
Road to Berlin 32. Luck of the 21st Panzer 4 2 3
Road to Berlin 35. Kutuzov's Heart 3 2 3.3
Road to Berlin 49. Horses and Tigers 2 1 3
Road to Berlin 53. Favoritenstrasse 1 1 4
Road to Berlin 64. Seelow: Fort Apache 2 2 2
Road to Berlin 66. Highway to Hell 3 1 4
Road to Berlin 70. Gasoline Alley 3 2 3.3
Secret Weapons 23. Mandated Defense 3 2 3.3

Display Games (12)


Display Errata (1)

1 Errata Item

All Guards JS-IIs should have AT fire values of 8-8.

(Shad on 2010 Dec 15)
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