Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Britain Army Mk.VIb

Panzer Grenadier Headquarters Library Unit: Britain Army Mk.VIb for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Mk.VIb for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 9
AFV Type Closed-top AFV - Tank
Armor Rating 0
Direct Fire 6-4 3-4
Overall Rating, 272 votes
5
4
3
2
1
3.34
Unit Rank: 1172 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (46)

Game Scenario Plays AARs Rating
Afrika Korps 12. Tank Battle at Mechili 15 5 2.9
Afrika Korps 14. Beda Fomm Two 15 5 3.2
Afrika Korps 15. D'Avanzo Raggruppamento 19 8 2.7
Afrika Korps 17. Catanzaro Division, Southern Sector 14 5 3.1
Afrika Korps 18. Catanzaro Division, Eastern Sector 14 5 3.5
Afrika Korps 21. Tanks! 22 6 3.3
Afrika Korps 25. Turned Back! 12 5 3
Afrika Korps 30. Operation BREVITY: The Scots Guards 10 3 3.4
Afrika Korps 43. Africa Korps Advances 6 2 3
Afrika Korps 46. Operation BREVITY: Sidi Azeiz 9 1 3.1
Afrika Korps 47. Operation SKORPION 7 1 3.6
Afrika Korps 48. Beda Fomm: Tank Attack 6 3 3.3
Afrika Korps 49. Babini at the Front 9 2 2.9
Africa Orientale Italiana 25. The First Offensive 1 0 3
C&CV2: The King's Officers 02. Operation Compass 5 4 3.2
C&CV2: The King's Officers 05. Beda Fomm 3 2 3
C&CV2: The King's Officers 08. Operation Brevity 1 1 3
Lost Battalion 01. Battle of Leuwiliang, The 1st Day 1 1 3.5
Lost Battalion 02. Battle of Leuwiliang, The 2nd Day 1 1 4
Last Days of May 42. Ancient Walls 1 1 4
Parachutes Over Crete 07. A Sad Tale 3 3 5
Parachutes Over Crete 16. Late Effort 1 1 4
Parachutes Over Crete 19. Cemetery Hill 2 0 4
Parachutes Over Crete 27. Saxophones of Fury 2 1 2.5
Parachutes Over Crete 39. Corinith 1 1 4
Road to Dunkirk 01. Boche Patrols 17 4 3.2
Road to Dunkirk 02. First Casualties 12 4 3.7
Road to Dunkirk 03. Armored Encounter 12 4 4.1
Road to Dunkirk 05. Taking Opportunity 4 1 3.3
Road to Dunkirk 06. Back in Waterloo 3 0 4
Road to Dunkirk 07. Surrounded 4 0 3.7
Road to Dunkirk 11. The Station Rifles 3 0 4
Road to Dunkirk 13. Parallel Wars 2 0 4
Road to Dunkirk 14. The Baker’s Glory 5 2 3.6
Road to Dunkirk 15. Disappointment 2 0 4
Road to Dunkirk 16. Steel Horses 2 0 3.5
Road to Dunkirk 17. Dangerous Liaison 2 0 3.5
Road to Dunkirk 20. Fresh off the Boat 4 1 4.3
Road to Dunkirk 23. Bitter End at Calais 3 1 4.3
Road to Dunkirk 28. Royal Horse Artillery 3 0 3.3
Road to Dunkirk 29. They Wore Skirts 3 1 3.7
Road to Dunkirk 30. Your Generals are Gone 1 0 4
Road to Dunkirk 33. Yser Line 1 0 4
Road to Dunkirk 34. Costly Rearguard 3 1 4
Road to Dunkirk 42. Always Blame the French 2 1 4
Road to Dunkirk 43. Shot Noise 2 1 4

Display Games (7)


Display Errata (1)

1 Errata Item

The Mk VIb in Road to Dunkirk were printed with a movement factor of 5. The piece should have a movement of 9.

(plloyd1010 on 2024 Aug 15)
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