Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Britain Army Achilles

Panzer Grenadier Headquarters Library Unit: Britain Army Achilles for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Achilles for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Achilles for Panzer Grenadier game series
Unit Counter Data
Historical Name 17 pounder, Self-Propelled, Achilles
Movement Class Mechanized
Movement Points 9
AFV Type Open-top AFV - Tank Destroyer
Armor Rating 1
Anti-tank Fire 8-8 8-8
Direct Fire 5-5 3-5
Overall Rating, 208 votes
5
4
3
2
1
3.48
Unit Rank: 877 of 1616
Additional Notes

Lend-Lease American M10 tank destroyer, with American 3-inch gun replaced by British 17-pounder.

First appears in Beyond Normandy. DF corrected to 5-5 in Liberation 1944.


Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Scenario List (66)

Game Scenario Plays AARs Rating
Afrika 1944 18. The Mother of All Battles 2 1 4
Afrika 1944 19. Teatime with Ariete 0 0 ---
Afrika 1944 21. Long Rifles 0 0 ---
Afrika 1944 23. Ronson Redux 0 0 ---
Britain's Bulge 06. The Nastiest Little Battle: Bure, Belgium 3 2 3.8
Britain's Bulge 11. The Rearguard: Between Hives and Lavaux, South of La Roche en Ardenne, Belgium 1 0 3
Beyond Normandy 01. Cheux 11 6 3.1
Beyond Normandy 02. St. Mauvieu 12 4 3.4
Beyond Normandy 03. Operation Epsom, The First Day 3 2 3.3
Beyond Normandy 04. The Odon Bridges 9 4 3.7
Beyond Normandy 05. 227th Brigade Takes Over 6 1 3.6
Beyond Normandy 06. St. Manvieu Counterattack 14 8 2.9
Beyond Normandy 07. St. Manvieu Counterattack II 9 4 3.3
Beyond Normandy 09. Colleville 2 1 3.5
Beyond Normandy 12. Tourmauville 3 1 3.3
Beyond Normandy 14. The Bridgehead I 2 1 3.5
Beyond Normandy 15. Capture of Hill 112 14 5 3.5
Beyond Normandy 17. Grainville 2 1 0 4
Beyond Normandy 18. Counterattack on Hill 112 4 1 3.5
Beyond Normandy 19. 10th HLI at Mouen 2 1 2.5
Beyond Normandy 20. 28 June : Battle For The Corridor 0 0 ---
Beyond Normandy 21. 43rd (Wessex) Division Attacks 4 3 3.2
Beyond Normandy 22. Hohenstaufen Attacks 1 0 1
Beyond Normandy 24. II SS Panzer Corps Attacks 3 2 4.7
Beyond Normandy 31. JUPITER : 46th Brigade 1 1 3
Beyond Normandy 32. Operation JUPITER : AM 1 1 4
Beyond Normandy 33. Counterattack at Maltot 3 2 3.3
Beyond Normandy 36. Counterattack at Eterville 3 1 3.7
Beyond Normandy 40. Cahier 3 2 3.6
Beyond Normandy 41. Gavrus and Bougy 0 0 ---
Beyond Normandy 43. Operation Express 1 0 2.5
Black SS 08. The Rest of the Story 1 2 3
Black SS 11. Perrier Ridge 6 6 3.7
Black SS 14. Good Roads 1 2 3
Black SS 15. Pavee 2 2 3.5
C&CV2: The King's Officers 18. War in the Hedgerows: Operation Epsom, 1944 4 2 5
Heavy Metal 02. Maus Attack 0 0 ---
Heavy Metal 03. Black Princes 0 0 ---
Heavy Metal 04. Shielded Frogs 0 0 ---
Liberation 1944 12. The Green Howards 2 1 3.5
Liberation 1944 17. Second Chance for the Desert Rats 4 1 2.4
Liberation 1944 20. Operation Goodwood: The Tanks Roll South 4 1 3
Liberation 1944 21. Operation Goodwood: A Little Help From Above 4 2 4
Liberation 1944 22. Operation Goodwood: A Textbook Example 4 0 4
Liberation 1944 23. Operation Goodwood: Beyond Fours 2 0 4.5
Liberation 1944 27. Operation Bluecoat: Counterattacked 6 2 3.7
Liberation 1944 28. Operation Bluecoat: St. Germain d'Ectot 1 0 4
Liberation 1944 30. Operation Bluecoat: One of the Best 6 2 3.3
Liberation 1944 33. Operation Bluecoat: Minden Day 1 0 4
Liberation 1944 35. Operation Bluecoat: Kampfgruppe Paetsch 1 0 4
Liberation 1944 36. Operation Bluecoat: Tigers West 3 0 3.3
Liberation 1944 40. Guards Armoured Division 2 1 4.5
Liberation 1944 41. Viessoix 2 1 4
Panzer Lehr 2 01. Curtain Up at Ellon 2 1 3.5
Panzer Lehr 2 05. Tilly Seesaw 0 0 ---
Panzer Lehr 2 06. Through the Woods 0 0 ---
Panzer Lehr 2 09. Trash the Town to Take It 0 0 ---
Panzer Lehr 01. Curtain Up at Ellon 5 4 3.7
Panzer Lehr 05. Tilly Seesaw 3 4 2.8
Panzer Lehr 06. Through the Woods 3 3 3
Panzer Lehr 09. Trash the Town to Take It 3 4 4.3
Secret Weapons 22. North German Plain 0 0 ---
Secret Weapons 25. Spring Offensive 0 0 ---
Secret Weapons 26. Spring Offensive, Northern Flank 2 1 4.5
Secret Weapons 27. Spring Offensive - Counterattack 0 0 ---
Secret Weapons 28. Spring Offensive - Killer Rabbits 0 0 ---

Display Games (10)


Display Errata (1)

1 Errata Item

The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
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