Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
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Britain Army AVRE

Panzer Grenadier Headquarters Library Unit: Britain Army AVRE for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army AVRE for Panzer Grenadier game series
Unit Counter Data
Historical Name Assault Vehicle Royal Engineers
Movement Class Mechanized
Movement Points 6
AFV Type Closed-top AFV - Tank
Armor Rating 6
Anti-tank Fire 4-2 4-2
Direct Fire 17-1 9-1
Overall Rating, 76 votes
5
4
3
2
1
3.8
Unit Rank: 282 of 1655
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (35)

Game Scenario Plays AARs Rating
Afrika 1944 22. PAKfront 0 0 ---
Beyond Normandy 02. St. Mauvieu 12 4 3.4
Beyond Normandy 03. Operation Epsom, The First Day 3 2 3.3
Beyond Normandy 38. Esquay 1 0 4
Black SS 11. Perrier Ridge 6 6 3.7
C&CV2: The King's Officers 18. War in the Hedgerows: Operation Epsom, 1944 4 2 5
Heavy Metal 03. Black Princes 0 0 ---
Heavy Metal 04. Shielded Frogs 0 0 ---
Liberation 1944, 2nd Ed 01. Surprise at Le Hamel 1 1 4
Liberation 1944, 2nd Ed 06. Beyond Sword Beach 0 0 ---
Liberation 1944, 2nd Ed 20. Charging Bul 0 0 ---
Liberation 1944, 2nd Ed 21. Stout Resistance at Emieville 0 0 ---
Liberation 1944, 2nd Ed 22. The Capture of Bras 0 0 ---
Liberation 1944, 2nd Ed 25. Cymru am Byth 0 0 ---
Liberation 1944, 2nd Ed 26. Sept Vents 0 0 ---
Liberation 1944, 2nd Ed 28. Saint-Germain-d'Ectot 0 0 ---
Liberation 1944, 2nd Ed 35. Battle Group Paetsch 0 0 ---
Liberation 1944, 2nd Ed 38. Black Sunday 0 0 ---
Liberation 1944, 2nd Ed 39. Estry 0 0 ---
Liberation 1944, 2nd Ed 40. Guards Armoured Division 0 0 ---
Liberation 1944 01. Surprise at Le Hamel 13 4 3.6
Liberation 1944 06. One-Two Punch 4 2 4
Liberation 1944 20. Operation Goodwood: The Tanks Roll South 4 1 3
Liberation 1944 21. Operation Goodwood: A Little Help From Above 4 2 4
Liberation 1944 22. Operation Goodwood: A Textbook Example 4 0 4
Liberation 1944 25. Operation Goodwood: Maneuver Room 3 0 4
Liberation 1944 26. Operation Bluecoat: Sept Vents 1 0 5
Liberation 1944 28. Operation Bluecoat: St. Germain d'Ectot 1 0 4
Liberation 1944 35. Operation Bluecoat: Kampfgruppe Paetsch 1 0 4
Liberation 1944 38. Operation Bluecoat: Black Sunday 1 0 3
Liberation 1944 39. Operation Bluecoat: Estry 1 0 4
Liberation 1944 40. Guards Armoured Division 2 1 4.5
Panzer Lehr 2 09. Trash the Town to Take It 1 0 4
Panzer Lehr 09. Trash the Town to Take It 3 4 4.3
Secret Weapons 19. Slow but Steady 0 0 ---

Display Games (10)

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