Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Britain Army Churchill VII

Panzer Grenadier Headquarters Library Unit: Britain Army Churchill VII for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Churchill VII for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Britain Army Churchill VII for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 6
AFV Type Closed-top AFV - Tank
Armor Rating 6
Anti-tank Fire 5-6 5-6
Direct Fire 9-5 5-5
Overall Rating, 100 votes
5
4
3
2
1
3.52
Unit Rank: 765 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (42)

Game Scenario Plays AARs Rating
Afrika 1944 20. Rabat Run 0 0 ---
Afrika 1944 21. Long Rifles 0 0 ---
Afrika 1944 22. PAKfront 0 0 ---
Beyond Normandy 01. Cheux 11 6 3.1
Beyond Normandy 02. St. Mauvieu 12 4 3.4
Beyond Normandy 03. Operation Epsom, The First Day 3 2 3.3
Beyond Normandy 05. 227th Brigade Takes Over 6 1 3.6
Beyond Normandy 08. Highland Light Infantry Repulsed 9 3 3.4
Beyond Normandy 10. Counterattack at Cheux 5 3 3.2
Beyond Normandy 13. The Gavrus Bridge 4 1 3.3
Beyond Normandy 17. Grainville 2 1 0 4
Beyond Normandy 20. 28 June : Battle For The Corridor 0 0 ---
Beyond Normandy 22. Hohenstaufen Attacks 1 0 1
Beyond Normandy 24. II SS Panzer Corps Attacks 3 2 4.7
Beyond Normandy 27. Night Attack : Hohenstaufen 1 0 3
Beyond Normandy 28. Night Attack : II SS Panzer Corps 1 1 5
Beyond Normandy 29. JUPITER : 130th Brigade 2 0 4
Beyond Normandy 30. JUPITER : 129th Brigade 2 2 3.5
Beyond Normandy 31. JUPITER : 46th Brigade 1 1 3
Beyond Normandy 32. Operation JUPITER : AM 1 1 4
Beyond Normandy 33. Counterattack at Maltot 3 2 3.3
Beyond Normandy 38. Esquay 1 0 4
Beyond Normandy 41. Gavrus and Bougy 0 0 ---
Beyond Normandy 42. Le Bons Repos 2 1 3.7
Beyond Normandy 43. Operation Express 1 0 2.5
Black SS 14. Good Roads 1 2 3
C&CV2: The King's Officers 18. War in the Hedgerows: Operation Epsom, 1944 4 2 5
DAK '44 02. Armored Thrust 2 1 3.5
DAK '44 03. Piecestrike 2 1 3.5
DAK '44 08. Rommel Resurgent 1 0 4
DAK '44 09. Night Flight 2 1 4
Heavy Metal 06. Stop the Steel 0 0 ---
La Campagne de Tunisie 12. Ember: Point 134 5 2 3.2
Liberation 1944 26. Operation Bluecoat: Sept Vents 1 0 5
Liberation 1944 32. Operation Bluecoat: The Cameronians 3 0 3.3
Liberation 1944 33. Operation Bluecoat: Minden Day 1 0 4
Liberation 1944 38. Operation Bluecoat: Black Sunday 1 0 3
Liberation 1944 39. Operation Bluecoat: Estry 1 0 4
Secret Weapons 22. North German Plain 0 0 ---
Secret Weapons 25. Spring Offensive 0 0 ---
Secret Weapons 27. Spring Offensive - Counterattack 0 0 ---
Secret Weapons 28. Spring Offensive - Killer Rabbits 0 0 ---

Display Games (9)

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