Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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France Armée de Terre S35

Panzer Grenadier Headquarters Library Unit: France Armée de Terre S35 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: France Armée de Terre S35 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: France Armée de Terre S35 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: France Armée de Terre S35 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Tank
Armor Rating 4
Anti-tank Fire 3-5 3-5
Direct Fire 7-4 4-4
Overall Rating, 177 votes
5
4
3
2
1
3.35
Unit Rank: 1159 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (44)

Game Scenario Plays AARs Rating
Division Marocaine 04. 1940: Fall of France Scenario 32: A Bridgehead Too Far 3 3 3.3
Defense of France 03. Evening of the Prussians 0 0 ---
Defense of France 05. Cavalry Screen 1 1 4
Defense of France 10. Coup de Revers 0 0 ---
Fall of France 1 09. The Witch's Cauldron 13 10 3.7
Fall of France 1 14. A Quiet Village 21 12 3.4
Fall of France 1 15. Delaying Action 21 15 2.8
Fall of France 1 26. To the Bridges! 12 3 3.5
Fall of France 1 27. Knightly Combat 19 8 3.4
Fall of France 1 29. For God, France and Joan of Arc 11 1 3.6
Fall of France 1 31. Holding the Flank 11 4 3.2
Fall of France 1 32. A Bridgehead Too Far 14 5 3
Fall of France 1 33. Night Sortie 4 1 4
Fall of France 1 41. Counterattack at Dunkirk 12 6 3.5
Fall of France 1 44. Coup de Grace 5 1 4
Fall of France 2 14. The Witch's Cauldron 0 0 ---
Fall of France 2 15. A Quiet Village 1 1 4
Fall of France 2 16. Delaying Action 1 1 3
Fall of France 2 27. Allez! De Gaulle! 0 0 ---
Fall of France 2 29. Route Charlemagne 1 1 3
Fall of France 2 30. To the Bridges! 1 1 4
Fall of France 2 31. Knightly Combat 1 1 3
Fall of France 2 33. For God, France and Joan of Arc 0 0 ---
Fall of France 2 34. Night of the Arabs 0 0 ---
Fall of France 2 35. Moroccans at the Bridge 0 0 ---
Land Cruisers 01. Toll Gate 3 1 2.7
Land Cruisers 03. The Panzer Reserve 1 0 4
Land Cruisers 06. Bring me the Head of St. John the Baptist 1 0 4
Land Cruisers 07. Clash of Armor 1 0 4
Land Cruisers 10. Apocalyptic Clash 1 0 4
La Campagne de Tunisie 11. Phoenix: Seven Horrors of War 4 2 3
Last Days of May 43. Trench of Bayonets 0 0 ---
Last Days of May 49. Great Caesar's Ghost 0 0 ---
Last Days of May 51. Coup de Grace 0 0 ---
Moroccan Div '42 05. Attack at Chaumont 0 0 ---
Road to Dunkirk 29. They Wore Skirts 3 1 3.7
Road to Dunkirk 32. Extra Protection 3 1 3.3
Swallows of Death 05. Furia Marocchina 0 0 ---
Swallows of Death 07. In Napoleon’s Footsteps 0 0 ---
Swallows of Death 09. Bridgehead on the Escaut 0 0 ---
Swallows of Death 11. Company Town 0 0 ---
Swallows of Death 12. Escape from Carvin 0 0 ---
Swallows of Death 22. Fleeting Success 0 0 ---
Swallows of Death 27. Tank Destroyers 0 0 ---

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