Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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France Armée de Terre P178

Panzer Grenadier Headquarters Library Unit: France Armée de Terre P178 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: France Armée de Terre P178 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: France Armée de Terre P178 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Motorized
Movement Points 11
AFV Type Closed-top Armored Car
Armor Rating 1
Anti-tank Fire 1-4 1-4
Direct Fire 5-4 3-4
Overall Rating, 207 votes
5
4
3
2
1
3.58
Unit Rank: 646 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Scenario List (43)

Game Scenario Plays AARs Rating
Fall of France 1 01. A Beautiful Morning 51 19 3.4
Fall of France 1 05. Through the Ardennes 19 8 3.8
Fall of France 1 07. Race to the Meuse 13 7 4.5
Fall of France 1 12. Expanding the Bridgehead 9 5 3.7
Fall of France 1 14. A Quiet Village 21 12 3.4
Fall of France 1 16. Early Morning at Stonne 18 6 3.5
Fall of France 1 28. They Shall not Pass! 8 5 3.8
Fall of France 1 30. Sidi Brahim Again 13 8 3.7
Fall of France 1 31. Holding the Flank 11 4 3.2
Fall of France 1 37. Hill 276 6 2 3.6
Fall of France 1 44. Coup de Grace 5 1 4
Fall of France 2 01. A Great Welcome 2 0 2.5
Fall of France 2 03. A Beautiful Morning 1 0 4
Fall of France 2 08. Through the Ardennes 1 1 4
Fall of France 2 09. Race to the Meuse 1 1 4
Fall of France 2 12. Expanding the Bridgehead 1 1 3
Fall of France 2 15. A Quiet Village 1 1 4
Fall of France 2 19. Early Morning at Stonne 0 0 ---
Fall of France 2 24. Hill 276 1 1 2
Fall of France 2 28. Sidi Brahim Again 1 1 4
Fall of France 2 29. Route Charlemagne 1 1 3
Fall of France 2 30. To the Bridges! 1 1 4
Fall of France 2 32. They Shall not Pass! 1 0 4
Land Cruisers 10. Apocalyptic Clash 1 0 4
Last Days of May 44. La Vieille Garde 0 0 ---
Last Days of May 46. Lost Victory 2 2 3.5
Last Days of May 49. Great Caesar's Ghost 0 0 ---
Last Days of May 51. Coup de Grace 0 0 ---
Polish Exiles 06. Children of Vienna 0 0 ---
Polish Exiles 07. Line of Demarcation 0 0 ---
Polish Exiles 08. Pépé le Moko 0 0 ---
Road to Dunkirk 15. Disappointment 2 0 4
Road to Dunkirk 16. Steel Horses 2 0 3.5
Road to Dunkirk 17. Dangerous Liaison 2 0 3.5
Road to Dunkirk 22. The Hell of Boulogne 3 0 3.5
Road to Dunkirk 24. Futile Sacrifice 2 0 4
Road to Dunkirk 26. Reliable Friends 5 0 3.5
Road to Dunkirk 29. They Wore Skirts 3 1 3.7
Road to Dunkirk 37. Saigneville 2 0 3
Swallows of Death 10. Thunder Clouds 0 0 ---
Swallows of Death 14. Hedderich’s Roadblock 0 0 ---
Swallows of Death 17. The Ardennes Canal 0 0 ---
Swallows of Death 21. Welcome to La Capelle 0 0 ---

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