Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Germany Heer Sk7/2

Panzer Grenadier Headquarters Library Unit: Germany Heer Sk7/2 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Sk7/2 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Sk7/2 for Panzer Grenadier game series
Unit Counter Data
Historical Name Sd.Kfz. 7 with 3.7 cm FlaK AA gun
Movement Class Mechanized
Movement Points 8
AFV Type Unarmored Weapon Carrier
Armor Rating -1
Anti-tank Fire 2-5 2-5
Direct Fire 6-8 3-8
Overall Rating, 130 votes
5
4
3
2
1
3.52
Unit Rank: 770 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Scenario List (32)

Game Scenario Plays AARs Rating
Aachen 1944 09. Like a Stone Wall 1 1 4
Aachen 1944 10. Hunnish Horde 3 3 4.3
Fall of France 1 02. Scratch Defense 31 17 2.8
Fall of France 1 09. The Witch's Cauldron 13 10 3.7
Fall of France 1 17. Piercing the Iron Line 12 4 4.2
Fall of France 1 25. Lost Children 12 4 3.8
Fall of France 1 33. Night Sortie 4 1 4
Fall of France 2 04. Horse Soldiers 1 0 1
Fall of France 2 12. Expanding the Bridgehead 1 1 3
Fall of France 2 14. The Witch's Cauldron 0 0 ---
Fall of France 2 26. Lost Children 0 0 ---
Fall of France 2 34. Night of the Arabs 0 0 ---
Invasion of Germany 02. Reconnaissance in Force 1 1 4
Invasion of Germany 24. Like a Stone Wall 0 0 ---
Invasion of Germany 25. Hunnish Horde 0 0 ---
Invasion of Germany 38. Making Hay 0 0 ---
Invasion of Germany 46. In the Dark 1 0 3
Invasion of Germany 49. Disaster at Merode 0 0 ---
Liberation 1944 04. Planned Success 5 1 3.5
Liberation 1944 09. Escoville 7 2 3.4
Liberation 1944 21. Operation Goodwood: A Little Help From Above 4 2 4
Liberation 1944 30. Operation Bluecoat: One of the Best 6 2 3.3
Polish Exiles 05. Polish Revenge 0 0 ---
Polish Exiles 10. Grenadiers in Action 0 0 ---
Siegfried Line 06. In the Dark 2 1 3.7
Siegfried Line 09. Disaster at Merode 1 0 4
Swallows of Death 03. Sart-Ernage Farm 1 1 4
Swallows of Death 24. The Locquignol Clearing 0 0 ---
Swallows of Death 27. Tank Destroyers 0 0 ---
West Wall 02. Reconnaissance in Force 5 4 3.7
West Wall 08. Making Hay 4 3 3.4
Workers and Peasants 12. Vilified 4 3 4.4

Display Games (10)


Display Errata (1)

1 Errata Item

The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0.

(plloyd1010 on 2022 Apr 28)
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