Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Germany Heer StuG IV

Panzer Grenadier Headquarters Library Unit: Germany Heer StuG IV for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer StuG IV for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer StuG IV for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer StuG IV for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer StuG IV for Panzer Grenadier game series
Unit Counter Data
Historical Name Sturmgeschütz IV
Movement Class Mechanized
Movement Points 8
AFV Type Closed-top AFV - Assault Gun
Armor Rating 5
Anti-tank Fire 6-8 6-8
Direct Fire 10-5 5-5
Overall Rating, 93 votes
5
4
3
2
1
3.69
Unit Rank: 465 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Scenario List (34)

Game Scenario Plays AARs Rating
Aachen 1944 01. A Bad Mix 5 4 4.2
Aachen 1944 05. The Unflappable Colonel McDowell 1 1 3
Aachen 1944 08. Buffalos on Crucifix Hill 4 1 4.6
Aachen 1944 10. Hunnish Horde 3 3 4.3
Army Group South Ukraine 03. Expanding the Perimeter 1 1 4
Battle of the Bulge 24. Team Desobry 8 2 3.1
Battle of the Bulge 25. Team Desobry II 7 1 2.8
Battle of the Bulge 27. Team Desobry III 4 1 3
Battle of the Bulge 31. Kampfgruppe Maucke 6 2 3.3
Battle of the Bulge 48. Hard Shell 5 1 4
Battle of the Bulge 51. First Attempt 3 1 3.7
Beyond Normandy 13. The Gavrus Bridge 4 1 3.3
C&CV1: War in the East 21. Across Poland! 2 1 4
C&CV2: The King's Officers 18. War in the Hedgerows: Operation Epsom, 1944 4 2 5
Dragon’s Teeth 15. Old Hickory 0 0 ---
Dragon’s Teeth 19. Tennessee Checkers 0 0 ---
Dragon’s Teeth 20. Crucifix Hill 0 0 ---
Dragon’s Teeth 22. Panzer Grenadiers 0 0 ---
Invasion of Germany 16. A Bad Mix 0 0 ---
Invasion of Germany 20. The Unflappable Colonel McDowell 0 0 ---
Invasion of Germany 23. Buffalos on Crucifix Hill 3 1 4.3
Invasion of Germany 25. Hunnish Horde 0 0 ---
Invasion of Germany 27. Bad Road to Hastenrath 0 0 ---
Roer River Battles 02. Bad Road to Hastenrath 10 6 3.3
Road to Berlin 39. Evil Russians 0 0 ---
Road to Berlin 52. A Thousand and One 1 1 5
Road to Berlin 60. The Ego Unleashed 3 3 3.7
Secret Weapons 28. Spring Offensive - Killer Rabbits 0 0 ---
Spearhead Division 04. All In 2 1 4.5
Spearhead Division 05. Battle for the Supplies 5 1 3.3
Spearhead Division 06. Diepenlinchen 2 0 4.5
Spearhead Division 09. Bad Road to Hastenrath 4 3 3.5
Spearhead Division 10. Round Two at Hastenrath 1 0 3
Spearhead Division 12. Back Into the Fray 2 0 4

Display Games (12)

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