Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Yazuv Stary
49th Mountain Corps #6
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for 49MT006
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game 49th Mountain Corps
Historicity Historical
Date 1941-06-25
Start Time 16:00
Turn Count 20
Visibility Day & Night
Counters 50
Net Morale 0
Net Initiative 0
Maps 2: 4, 8
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 171
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Inflict Enemy Casualties
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
49th Mountain Corps Base Game
Fire in the Steppe Maps + Counters
Parachutes Over Crete Counters
Introduction

The sacrifice of 81st Mechanized Division halted the German advance, at least temporarily, and A.A. Vlasov of 4th Mechanized Corps now committed his 32nd Tank Division to turn back the invaders. The shattered 97th Rifle Division did not supply any troops to the effort – with its commander missing and headquarters disrupted, the division staff may not even have been aware of the pending counter-attack - and the tank division’s own infantry lacked the transport to reach the battlefield. Unwilling to wait any longer, Vlasov ordered division commander Col. Yefim G. Pushkin to send his T34’s into action unsupported.

Conclusion

The Battle of Yazuv Stary could have been a significant victory for the Red Army, but a complete lack of infantry support and staff coordination meant that the tanks assaulted the Germans in small groups or even individually, and with no foot soldiers to ward off German anti-tank teams. As it stood, the tanks ran over eight anti-tank guns (Soviet tank crews seemed to take particular glee in flattening the small 37mm guns) and wiped out the assault gun battery attached to 1st Mountain Division. But it came at a loss of 15 tanks. Sgt. Gustl Berauer, Germany’s first world champion in Nordic skiing (who competed for Czechoslovakia in the 1936 Winter Olympics), knocked out three of them, shoving a grenade down the barrel of one tank’s gun and tossing another grenade into the open commander’s hatch of another tank. Others fell victim to a battery of 88mm anti-aircraft guns.

Additional Notes

Gebirgsjäger leaders in 49th Mountain Corps, which are taken from Parachutes Over Crete, use conventional named ranks. The library was setup using German rank references.

Players not owning Parachutes Over Crete may substitute counters from Edelweiss, Edelweiss Expanded or Edelweiss IV. Players using Edelweiss counters should download the Gebirgs leaders from Avalanche Press. Edelweiss IV is available through the Gold Club portal.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Luftwaffe
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 532

The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4.

(plloyd1010 on 2022 Jul 21)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Errors? Omissions? Report them!
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