Panzer Grenadier Battles on March 31st:
An Army at Dawn #40 - Task Force Benson Conquest of Ethiopia #27 - Salt Spring
An Army at Dawn 2nd Ed #39 - Restless Energy Spearhead Division #19 - The Cats Return
Afrika Korps #8 - Ambush! Spearhead Division #20 - Wewer
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Germany Heer PzIIIj

Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIj for Panzer Grenadier game series
Unit Counter Data
Historical Name Panzerkampfwagen III Ausf. J
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Tank
Armor Rating 4
Anti-tank Fire 4-7 4-7
Direct Fire 7-5 4-5
Overall Rating, 344 votes
5
4
3
2
1
3.75
Unit Rank: 376 of 1647
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (114)

Game Scenario Plays AARs Rating
An Army at Dawn 4. Tank Infestation 23 10 3.1
An Army at Dawn 5. 10th Panzer Forward 18 7 3.1
An Army at Dawn 8. Djebel el Guessa 15 4 4.3
An Army at Dawn 9. Bordj Toum 12 5 3.5
An Army at Dawn 10. Hanging Tough 9 4 4.1
An Army at Dawn 18. Task Force Kern 8 3 3.4
An Army at Dawn 19. Half Measures 9 4 4
An Army at Dawn 20. A Stronger Effort 6 2 4
An Army at Dawn 22. Counterattacked 7 3 4
An Army at Dawn 23. Hightower's Attack 7 2 3.6
An Army at Dawn 25. None Returned 6 3 4
An Army at Dawn 27. Battle Group Gerhardt 11 5 3.9
An Army at Dawn 28. Combat Command B Holds Steady 4 1 4.4
An Army at Dawn 29. Ferianna Outpost 7 3 3.6
An Army at Dawn 31. Kasserine Pass: Like a Stone Wall 4 1 4
An Army at Dawn 32. Kasserine Pass: Gore Force 3 2 2.8
An Army at Dawn 33. Kasserine Pass: Egged On 4 2 4
An Army at Dawn 35. Kasserine Pass: The Reports Were Wrong 5 4 4.3
An Army at Dawn 36. Kasserine Pass: A Terrible Price 6 2 3.9
An Army at Dawn 38. El Guettar 6 2 3.9
An Army at Dawn 40. Task Force Benson 5 2 4.2
An Army at Dawn 2nd Ed 5. Chewy-Gooey 0 0 ---
An Army at Dawn 2nd Ed 6. Tenth Panzer Division Advances 0 0 ---
An Army at Dawn 2nd Ed 9. Djebel el Guessa 0 0 ---
An Army at Dawn 2nd Ed 10. Bordj Toum 0 0 ---
An Army at Dawn 2nd Ed 11. Panic at Djebel Bou Aoukaz 0 0 ---
An Army at Dawn 2nd Ed 17. Task Force Kern 0 0 ---
An Army at Dawn 2nd Ed 18. Task Force Stark 0 0 ---
An Army at Dawn 2nd Ed 19. Renewed Effort 0 0 ---
An Army at Dawn 2nd Ed 22. Counterattack at Sened Station 0 0 ---
An Army at Dawn 2nd Ed 23. Hightower's Attack 0 0 ---
An Army at Dawn 2nd Ed 25. None Returned 0 0 ---
An Army at Dawn 2nd Ed 27. Battle Group Gerhardt 0 0 ---
An Army at Dawn 2nd Ed 28. East of Sbeitla 0 0 ---
An Army at Dawn 2nd Ed 29. Feriana Outpost 0 0 ---
An Army at Dawn 2nd Ed 31. Like a Stone Wall 0 0 ---
An Army at Dawn 2nd Ed 32. Gore Force 0 0 ---
An Army at Dawn 2nd Ed 33. Egged On 0 0 ---
An Army at Dawn 2nd Ed 35. Prepared Defense 0 0 ---
An Army at Dawn 2nd Ed 36. A Terrible Price 0 0 ---
An Army at Dawn 2nd Ed 39. Restless Energy 0 0 ---
An Army at Dawn 2nd Ed 40. April Fools' Battle 0 0 ---
Afrika 1944 23. Ronson Redux 0 0 ---
Big Red One 41. Morning on Hill 336 1 2 4
Big Red One 47. Up the Gumtree Road 0 0 ---
Carpathian Brigade 11. Poles at Alamein 1 0 3
C&CV2: The King's Officers 13. Gazala Opening 2 1 4
C&CV2: The King's Officers 16. Alam Halfa 1 1 4
Desert Rats 40. Agedabia: The South Flank 1 1 3
Desert Rats 41. Rugbet el Hagina 6 4 2.7
Desert Rats 43. Grants' Tomb 6 3 3
Desert Rats 44. Road of Slaves 7 2 3.9
Desert Rats 47. Khamsin 1 1 4
Desert Rats 49. Sidra Ridge 3 2 2.3
Defense of France 3. Evening of the Prussians 0 0 ---
Defense of France 5. Cavalry Screen 1 1 4
Defense of France 6. The Rescue 2 2 3
Defense of France 8. Open Fields 0 0 ---
Defense of France 10. Coup de Revers 0 0 ---
Dragon Rampant 4. Tank Battle at Enfidaville 0 0 ---
Eastern Front 108. Marching to Georgia 3 0 2.3
Eastern Front 111. High Water Mark 4 1 3.6
Variant Panthers 6. Kursk - Burning Tigers Scenario 33: Forgotten Success IV: Inauspicious Beginning 1 1 4
Variant Panthers 7. Kursk - Burning Tigers Scenario 36: Forgotten Success VI: Ferocious Fight 1 1 4
Variant Panthers 8. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 1 1 4
Variant Panthers 9. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 1 1 4
Burning Tigers 2 1. Tank Battle at Razumnoe 0 0 ---
Burning Tigers 2 2. Tigers at Solomino 0 0 ---
Burning Tigers 2 4. Fall of Melikhovo 0 0 ---
Burning Tigers 2 6. Dominoes Fall 0 0 ---
Burning Tigers 2 10. The Lead Panzers 0 0 ---
Burning Tigers 2 12. Relief of Teploye 0 0 ---
Burning Tigers 2 14. After the Ambush 0 0 ---
Burning Tigers 2 18. Vienna Division 0 0 ---
Burning Tigers 2 19. Brunswick Lions 0 0 ---
Burning Tigers 2 26. Forest of Berezovy Log 0 0 ---
Burning Tigers 2 30. Unexpected Success 0 0 ---
Burning Tigers 2 31. Ghost Division 0 0 ---
Burning Tigers 2 32. South of the River 0 0 ---
Burning Tigers 2 33. Advance from Cherkasskoye 0 0 ---
Burning Tigers 2 35. Burning Panthers 0 0 ---
Burning Tigers 2 36. Second Line 0 0 ---
Burning Tigers 2 37. Struggle for Syrtsevo 0 0 ---
Burning Tigers 2 38. Heroes of the Soviet Union 0 0 ---
Burning Tigers 2 40. Horseshoe Bend 0 0 ---
Burning Tigers 1. Kempf I: Razumnoe Rumble 11 5 3.4
Burning Tigers 2. Kempf II: Breakout 10 6 3.6
Burning Tigers 4. Kempf IV: A Glimmer of Hope 6 5 4.6
Burning Tigers 6. Kempf VI: Like Dominoes They Fell 4 3 4.2
Burning Tigers 11. Graveyard of Armor II: The Lead Panzers 6 5 3.7
Burning Tigers 12. Graveyard of Armor III: After the Ambush 5 2 4
Burning Tigers 16. Graveyard of Armor VII: Proud Grenadiers 4 1 4
Burning Tigers 18. Graveyard of Armor IX: Unflappable 4 3 4.8
Burning Tigers 19. The Graveyard of Armor X: Against Better Advice 2 1 4.5
Burning Tigers 26. Drive on Ponyri VII: At Long Last? 1 1 5
Burning Tigers 31. Forgotten Success II: 3rd Panzer Rolls 2 1 4.5
Burning Tigers 32. Forgotten Success III: Contrary to Expectations 1 1 4
Burning Tigers 33. Forgotten Success IV: Inauspicious Beginning 3 2 4.3
Burning Tigers 34. Forgotten Success V: Scouting the River 2 1 4.5
Burning Tigers 35. Forgotten Success VI: Rolling On 9 3 4
Burning Tigers 36. Forgotten Success VI: Ferocious Fight 3 2 4.3
Burning Tigers 37. Forgotten Success VII: Struggle for Sirtsev 2 2 5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 4 3 4.3
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 2 2 4
La Campagne de Tunisie 8. Phoenix: Sword of Damocles 4 1 3.8
Little Saturn 8. The End of Hope 1 1 4
New Zealand Division 3. Rommel's Last Battle 2 1 3.5
Red Warriors 12. Pankratov's Cossacks 1 0 ---
Red Warriors 13. Red God of War: Reviakhin's Riflemen 2 0 5
Sinister Forces 9. Caucasian Night 1 1 3
Sinister Forces 10. Even a Dead Communist.... 1 0 3
Stalin's Tanks 1. The Exterminator 0 0 ---
Stalin's Tanks 2. Sledgehammer of the Proletariat 0 0 ---
Stalin's Tanks 6. Mass Action in Kursk Oblast 1 1 5

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