Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Germany Heer SdKfz-221

Panzer Grenadier Headquarters Library Unit: Germany Heer SdKfz-221 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SdKfz-221 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SdKfz-221 for Panzer Grenadier game series
Unit Counter Data
Historical Name Leichter Panzerspähwagen (M.G.)
Movement Class Motorized
Movement Points 12
AFV Type Open-top Armored Car
Armor Rating 0
Direct Fire 6-5 3-5
Overall Rating, 169 votes
5
4
3
2
1
3.61
Unit Rank: 586 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Scenario List (34)

Game Scenario Plays AARs Rating
Deluge 24. Panzers Repulsed 1 0 3
Deluge 31. Weekend at Pless 1 0 3
Deluge 37. Morning Encounter 1 0 4
Fall of France 1 01. A Beautiful Morning 51 19 3.4
Fall of France 1 05. Through the Ardennes 19 8 3.8
Fall of France 1 17. Piercing the Iron Line 12 4 4.2
Fall of France 1 20. Early Montcornet 10 2 3.3
Fall of France 1 24. Secure the Flank! 8 4 2.7
Fall of France 1 25. Lost Children 12 4 3.8
Fall of France 1 45. Road to Dunkirk 15 5 3.6
Fall of France 1 48. Le Deluge 6 0 3.8
Fall of France 2 03. A Beautiful Morning 1 0 4
Fall of France 2 06. An Aborted Counterattack 0 0 ---
Fall of France 2 08. Through the Ardennes 1 1 4
Fall of France 2 22. South of Sauville 1 0 4
Fall of France 2 25. Early Montcornet 0 0 ---
Fall of France 2 26. Lost Children 0 0 ---
Last Days of May 45. Road to Dunkirk 1 1 3
Peace in Our Time 05. Fast Divisions 1 1 4
Peace in Our Time 10. East of Plzen 1 1 3
Polish Exiles 10. Grenadiers in Action 0 0 ---
Polish Exiles 11. Marne-Rhine Canal 0 0 ---
Road to Dunkirk 03. Armored Encounter 12 4 4.1
Road to Dunkirk 06. Back in Waterloo 3 0 4
Road to Dunkirk 10. Piper to the End 4 0 3.5
Road to Dunkirk 11. The Station Rifles 3 0 4
Road to Dunkirk 12. Retreat from Beaurains 2 0 3.5
Road to Dunkirk 25. Prelude to Dunkirk 4 0 4.3
Road to Dunkirk 31. Squeezed Like Sardines 2 0 3.5
Road to Dunkirk 46. How Many Sailors 0 0 ---
Swallows of Death 06. Défense à la Marocaine 0 0 ---
Swallows of Death 07. In Napoleon’s Footsteps 0 0 ---
Swallows of Death 10. Thunder Clouds 0 0 ---
Swallows of Death 12. Escape from Carvin 0 0 ---

Display Games (8)

Errors? Omissions? Report them!
Page generated in 0.197 seconds.